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Creatures/Dryad Rivercaller Corrupted Beast Key

Dryad Rivercaller Corrupted Beast Key

Standard Ranged

Level 10. Danger 2. 29 XP when you kill it.

Where it lives

Event spawns only appear while an event runs in the area.

Show its 1 spawn on the map

On the map

1 pin on the Earlwood map.

Earlwood
Event monsters 1

Drops

Rune sets

It rolls 1 rune at a 100% chance.

Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.

A rune it drops is Common, Uncommon or Rare. The rune has 1 or 2 stars. The piece slot can be Under-coat, Ring, Rune, Belt or Charm.

Rune odds

The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.

Each rune is from one of its 3 sets, 33.33% each.

Rarity1 star2 starsAny stars
Common35%15%50%
Uncommon28%12%40%
Rare7%3%10%

In bounty fights

In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.

When it spawns in the fight of the bounty The Corrupted Beast Returns:

TierPhysiqueIntelligenceStrength
1389696
245112112
351128128
458144144
564160160
670176176
777192192
883208208
990224224
1096240240
  • Rune slots: tiers 1 to 3: 3; tiers 4 to 6: 4; tiers 7 to 10: 5
  • Rarities: tier 1: Uncommon 100%; tier 2: Uncommon 70%, Rare 30%; tier 3: Uncommon 50%, Rare 40%, Mythical 10%; tiers 4 to 8: Rare 70%, Mythical 30%; tier 9: Rare 50%, Mythical 40%, Heroic 10%; tier 10: Mythical 70%, Heroic 30%
  • Stars: tiers 1 to 5: 1; tiers 6 to 10: 2

Attributes

Physique32
Intelligence80
Strength80

Numbers

Level10
RankStandard Ranged
Danger2
XP on kill29
Respawns after15 minutes
Move speed2

With other players

Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.

Its damage does not grow with more players.

Creatures
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