
Dryad Rivercaller Corrupted Beast Key
Level 10. Danger 2. 29 XP when you kill it.
Where it lives
- Wildwood Forest III (Earlwood): 1 event spawn in 1 event
Event spawns only appear while an event runs in the area.
On the map
Drops
Dryad Lock x1, 100% chance
Dryad Eye x1, 25% chance
Rune sets
It rolls 1 rune at a 100% chance.
Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.
A rune it drops is Common, Uncommon or Rare. The rune has 1 or 2 stars. The piece slot can be Under-coat, Ring, Rune, Belt or Charm.
Rune odds
The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.
Each rune is from one of its 3 sets, 33.33% each.
| Rarity | 1 star | 2 stars | Any stars |
|---|---|---|---|
| Common | 35% | 15% | 50% |
| Uncommon | 28% | 12% | 40% |
| Rare | 7% | 3% | 10% |
In bounty fights
In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.
When it spawns in the fight of the bounty The Corrupted Beast Returns:
| Tier | Physique | Intelligence | Strength |
|---|---|---|---|
| 1 | 38 | 96 | 96 |
| 2 | 45 | 112 | 112 |
| 3 | 51 | 128 | 128 |
| 4 | 58 | 144 | 144 |
| 5 | 64 | 160 | 160 |
| 6 | 70 | 176 | 176 |
| 7 | 77 | 192 | 192 |
| 8 | 83 | 208 | 208 |
| 9 | 90 | 224 | 224 |
| 10 | 96 | 240 | 240 |
- Rune slots: tiers 1 to 3: 3; tiers 4 to 6: 4; tiers 7 to 10: 5
- Rarities: tier 1: Uncommon 100%; tier 2: Uncommon 70%, Rare 30%; tier 3: Uncommon 50%, Rare 40%, Mythical 10%; tiers 4 to 8: Rare 70%, Mythical 30%; tier 9: Rare 50%, Mythical 40%, Heroic 10%; tier 10: Mythical 70%, Heroic 30%
- Stars: tiers 1 to 5: 1; tiers 6 to 10: 2
Attributes
Numbers
With other players
Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.
Its damage does not grow with more players.

Tidestorm
Convergence
Pitfighter
Dryad Beastwarden
Dryad Rootweaver