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How it works/Dimraeth leveling, XP and attributes

Levels and attributes

Killing monsters and finishing quests gives you XP (experience points). XP alone does not raise your level.

You spend XP to train an attribute, one of the 8 numbers that make up your character. Each point you train fills your level bar by the XP it cost. When the bar is full, you gain a level.

When the bar is ready, the game tells you where to go:

You have enough XP to level up! Find a Trainer or Campfire to Train.

Each level you reach for the first time gives 2 skill points and 1 free skill refund.

XP for each level

LevelXPTotal XP
1 to 2250250
2 to 3433683
3 to 46701353
4 to 59502303
5 to 612683571
6 to 716205191
7 to 820027193
8 to 924139606
9 to 10285012456
10 to 11331215768
11 to 12379819566
12 to 13430723873
13 to 14483728710
14 to 15538834098
15 to 16595940057
16 to 17655046607
17 to 18715953766
18 to 19778761553
19 to 20843269985
20 to 21909479079
21 to 22977388852
22 to 231046999321
23 to 2411180110501
24 to 2511908122409

The level cap is 25. Getting there takes 122409 XP.

XP to reach the next level = 100 x level ^ 1.5 + 150, rounded.

Training costs

The XP price of one attribute point:

base x (1 + (points above your start - 1) / 3) ^ 1.1 + 100 x your level

The base is the average of your race's cost and your class's cost for that attribute, rounded up. Every point you buy and every level you gain makes the next point cost more.

Bases run from 120 XP for the attributes your race and class favour to 280 XP for the ones they neglect. Each archetype page lists all 8.

Example: your first trained point in a 120 XP attribute costs 220 XP at level 1.

See the costs for your pick on Create.

Attributes and vitals

Health150 + 10 per Physique
Concentration10 + 5 per Memory
Stamina19 + 5 per Energy
Highest attribute99

One attribute point adds

Memory+5 Concentration
Charisma+0.5 Magic Power, +0.5 healing power
Adventure+0.5 Physical Power, +0.5 Magic Power
Physique+10 Health
Intelligence+1 Magic Power
Agility+0.5 Physical Power, +0.5% Attack Speed
Strength+1 Physical Power
Energy+5 Stamina

Healing power is the base of every heal you cast. Some archetype passives add more per point; each archetype page names its passive.

Reset your attributes

Drink an Elixir of Rebirth to take back every attribute point you trained. You get the XP back and can spend it again.

A rare elixir of renewal. Drink to undo all allocated Attributes, returning their value as XP.

It costs 500 gold in a shop.

The game files do not name the merchant who sells it. A Reddit guide from September 2026 says Befr sells it in the Sanctum once you upgrade his shop.

How it worksSkill points and refunds
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