World events
The world has 64 event zones. When you walk into one, the game rolls for an event, and it rolls again every 15 seconds while you stay inside.
Each zone has a list of outcomes with weights. First the game removes the outcomes whose conditions do not hold: a quest you must have finished, a world state, or another event that must be running. Then it draws from the weights that are left.
"No event" is an outcome of its own in 44 zones. When it comes up, or when nothing is left to draw, the zone waits its cooldown before it rolls again.
Most zones wait 30 minutes. While its event runs, a zone does nothing. After the event ends, the zone waits its cooldown again (30 minutes if it has none), and the same event cannot start from any zone for at least 30 minutes.
Zones with the same name in the game files share one cooldown.
In 9 zones the weights add up to less than 100. This leaves no room for a "no event" roll, because the draw uses only the listed weights.
Sleeping until morning shortens every cooldown by the game time you skip, times 0.389.
Cooldowns are not saved. When the world starts again, every cooldown is cleared.
The world also has 17 fixed event spots. Walking into one starts its event at once, with no roll and no cooldown, unless the event already runs or was a one-time event that is done.
Numbers
Every event zone
Each percent is the share of the zone's weight, when every outcome can be drawn. An outcome with a condition that does not hold drops out, and the others share its part.
| Place | What a roll can give |
|---|---|
| Corrupted Thicket | 3 outcomes. Cooldown 30 minutes.
|
| Corrupted Thicket | 3 outcomes. Cooldown 30 minutes.
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| Corrupted Thicket | 3 outcomes. Cooldown 30 minutes.
|
| Earlwood Farmlands I | 6 outcomes, 30% no event. Cooldown 30 minutes.
|
| Earlwood Farmlands I | 5 outcomes, 20% no event. Cooldown 30 minutes.
|
| Earlwood Farmlands I | 3 outcomes, 60% no event. Cooldown 30 minutes.
|
| Earlwood Farmlands I | 4 outcomes, 40% no event. Cooldown 30 minutes.
|
| Earlwood Farmlands I | 2 outcomes, 80% no event. Cooldown 30 minutes.
|
| Earlwood Farmlands II | 2 outcomes, 75% no event. Cooldown 30 minutes.
|
| Earlwood Farmlands II | 2 outcomes, 75% no event. Cooldown 30 minutes.
|
| Earlwood Farmlands II | 1 outcome. Cooldown 30 minutes.
|
| Earlwood Farmlands II | 4 outcomes, 20% no event. Cooldown 30 minutes.
|
| Earlwood Farmlands II | 2 outcomes, 75% no event. Cooldown 30 minutes.
|
| Wildwood Forest I | 5 outcomes, 20% no event. Cooldown 30 minutes.
|
| Wildwood Forest I | 2 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest I | 2 outcomes, 50% no event. Cooldown 30 minutes.
|
| Wildwood Forest I | 1 outcome. Cooldown 30 minutes.
|
| Wildwood Forest I | 2 outcomes, 90% no event. Cooldown 30 minutes.
|
| Wildwood Forest I | 2 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest I | 2 outcomes, 70% no event. Cooldown 30 minutes.
|
| Wildwood Forest I | 2 outcomes, 50% no event. Cooldown 30 minutes.
|
| Wildwood Forest I | 2 outcomes, 50% no event. Cooldown 30 minutes.
|
| Wildwood Forest IIA | 4 outcomes, 40% no event. Cooldown 30 minutes.
|
| Wildwood Forest IIA | 2 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest IIA | 2 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest IIA | 6 outcomes, 30% no event. Cooldown 30 minutes.
|
| Wildwood Forest IIB | 3 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest IIB | 1 outcome. Cooldown 30 minutes.
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| Wildwood Forest IIB | 2 outcomes, 70% no event. Cooldown 30 minutes.
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| Wildwood Forest IIB | 3 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest IIB | 2 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest IIB | 1 outcome. Cooldown 30 minutes.
|
| Wildwood Forest IIB | 7 outcomes, 23.53% no event. Cooldown 30 minutes.
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| Wildwood Forest IIB | 3 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest IIB | 2 outcomes, 70% no event. Cooldown 30 minutes.
|
| Wildwood Forest III | 5 outcomes, 1% no event. Cooldown 30 minutes.
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| Wildwood Forest III | 2 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest III | 2 outcomes. Cooldown 30 minutes.
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| Wildwood Forest III | 2 outcomes. Cooldown 30 minutes.
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| Wildwood Forest III | 2 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest III | 2 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest III | 2 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest IVa | 1 outcome. Cooldown 30 minutes.
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| Wildwood Forest IVb (2 zones) | 9 outcomes, 28.3% no event. Cooldown 30 minutes.
|
| Wildwood Forest IVc | 1 outcome. Cooldown 1 minute.
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| Wildwood Forest IVc | 2 outcomes, 68.18% no event. Cooldown 30 minutes.
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| Wildwood Forest IVd | 1 outcome, 100% no event. Cooldown 30 minutes.
|
| Wildwood Forest IVe (2 zones) | 1 outcome, 100% no event. Cooldown 30 minutes.
|
| Wildwood Forest Va | 3 outcomes, 60% no event. Cooldown 30 minutes.
|
| Wildwood Forest Vb | 3 outcomes, 40% no event. Cooldown 30 minutes.
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| Wildwood Forest Vb | 4 outcomes, 30% no event. Cooldown 30 minutes.
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| Wildwood Forest Vb | 1 outcome. Cooldown 30 minutes.
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| Wildwood Forest Vb | 1 outcome. Cooldown 30 minutes.
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| Wildwood Forest Vc | 2 outcomes, 50% no event. Cooldown 30 minutes.
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| Wildwood Forest Vd | 1 outcome. Cooldown 30 minutes.
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| Wildwood Forest Vd | 1 outcome. Cooldown 30 minutes.
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| Wildwood Forest Vd | 1 outcome. Cooldown 30 minutes.
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| Wildwood Forest Vd | 1 outcome. Cooldown 30 minutes.
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| Wildwood Forest Vd | 1 outcome. Cooldown 30 minutes.
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| Wildwood Forest Vd | 1 outcome. Cooldown 30 minutes.
|
| Goblin Caves | 3 outcomes. There is no cooldown, so it can roll again at once.
|
| Goblin Caves | 3 outcomes. There is no cooldown, so it can roll again at once.
|
Dryad Beastwarden Empowered
Dryad Rivercaller
Dryad Rootweaver
Wildwood Wolf
Treant Empowered
Droop Spitter
Phantom Wounds
The Time Tardy Scout
Goblin Flaskrat
Goblin Ripper
Ambush at the Circle
Wildwood Wolf Alpha
Wildwood Aetherfang Wolf
Briarheart The Firecursed
Corrupted Droop