Strong Straight
Hold to charge. Release to throw a heavy straight punch, dealing Blunt Damage and Interrupting enemies in front of you. Damage increases with charge time. Strong Straight spends up to 10 Rage on release, increasing its Stun Build-up by 3% per Rage spent, up to 30%.
In the game
Where to get
Show on the tree It opens the Brawler tree, shown with the Wildstrider archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Tree
Brawler
Unlocks spell
Strong Straight
Spell numbers
Damagex5.9 power
Damage typeBlunt
Stamina25
Cooldown12 s
Hold to charge1.5 s
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Punch Fully charged | Blunt | x5.9 | 1 time per cast |
What it scales with
- Blunt hits use Physical Power.
- Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Needs one of
Concentration on Hit (Horned Vanguard)
Damage vs. Stunned (Wildstrider)
Critical Damage vs. Stunned (Phase Duelist)
Leads to
Critical Damage vs. Stunned (Phase Duelist)
Damage vs. Stunned (Wildstrider)
Concentration on Hit (Horned Vanguard)
Strong Straight Damage Increase I