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Skill tree/Blood Fury (Brawler)

Blood Fury

Brawler treeClass tree

Increase your Critical Damage by 12% Increase your Spell Haste by 4.

Where to get

Show on the tree It opens the Brawler tree, shown with the Wildstrider archetype.

It opens when any one of the nodes it needs has a point.

Numbers

Spell Haste+4
Critical Damage+12%

Flat or multiplied

The tree adds its percent as plain points. Critical Chance starts at 2% and Critical Damage at 50%, and each point from the tree and gear goes on top.

So this node takes Critical Damage from 50% to 62%, not to 56%.

How Spell Haste works

A cooldown becomes cooldown x 100 / (100 + Spell Haste). 100 Spell Haste halves every cooldown. It also shortens charge recharge. Your race's dash and defensive spells keep their full cooldown.

Big node or small node

Blood Fury big node, this one+4 Spell Haste
+12% Critical Damage
Increased Damage vs. Bleeding small node+6% Damage vs. Bleeding
Critical Damage Increase small node+6% Critical Damage
Max Bleeding Increase small node+1 Max Bleeding
Spell Haste small node+2 Spell Haste
Bleeding Damage Increase small node+20% Bleeding Damage
Bleeding Duration Increase small node+1 Bleeding Duration
Blunt Damage Increase small node+3% Blunt Damage
Attack Speed Increase small node+3% Attack Speed
Attack Speed Increase small node+3% Attack Speed
Rage Duration Increase small node+1 Rage Duration

The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.

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