Blood Fury
Increase your Critical Damage by 12% Increase your Spell Haste by 4.
Where to get
Show on the tree It opens the Brawler tree, shown with the Wildstrider archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Flat or multiplied
The tree adds its percent as plain points. Critical Chance starts at 2% and Critical Damage at 50%, and each point from the tree and gear goes on top.
So this node takes Critical Damage from 50% to 62%, not to 56%.
How Spell Haste works
A cooldown becomes cooldown x 100 / (100 + Spell Haste). 100 Spell Haste halves every cooldown. It also shortens charge recharge. Your race's dash and defensive spells keep their full cooldown.
Big node or small node
| +4 Spell Haste +12% Critical Damage | |
| +6% Damage vs. Bleeding | |
| +6% Critical Damage | |
| +1 Max Bleeding | |
| +2 Spell Haste | |
| +20% Bleeding Damage | |
| +1 Bleeding Duration | |
| +3% Blunt Damage | |
| +3% Attack Speed | |
| +3% Attack Speed | |
| +1 Rage Duration |
The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.
Needs one of
Critical Damage Increase
Spell Haste
Blunt Damage Increase (Horned Vanguard)
Attack Speed Increase (Horned Vanguard)
Attack Speed Increase (Wildstrider)
Rage Duration Increase (Wildstrider)
Bleeding Damage Increase (Phase Duelist)
Bleeding Duration Increase (Phase Duelist)
Leads to
Bleeding Damage Increase (Phase Duelist)
Bleeding Duration Increase (Phase Duelist)
Attack Speed Increase (Wildstrider)
Rage Duration Increase (Wildstrider)
Attack Speed Increase (Horned Vanguard)
Blunt Damage Increase (Horned Vanguard)
Increased Damage vs. Bleeding
Max Bleeding Increase