Pestilent Precision
Increase your Critical Damage by 12% and your Spell Haste by 4.
Where to get
Show on the tree It opens the Shadow tree, shown with the Gloom Stalker archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Flat or multiplied
The tree adds its percent as plain points. Critical Chance starts at 2% and Critical Damage at 50%, and each point from the tree and gear goes on top.
So this node takes Critical Damage from 50% to 62%, not to 56%.
How Spell Haste works
A cooldown becomes cooldown x 100 / (100 + Spell Haste). 100 Spell Haste halves every cooldown. It also shortens charge recharge. Your race's dash and defensive spells keep their full cooldown.
Big node or small node
| +12% Critical Damage +4 Spell Haste | |
| +3% Decay Damage | |
| +2 Spell Haste | |
| +1 Max Poison | |
| +6% Critical Damage | |
| +6% Damage vs. Poisoned | |
| +6% Critical Damage | |
| +1 Max Poison | |
| +2 Spell Haste | |
| +1 Inoculation Duration | |
| +1 Max Poison |
The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.
Needs one of
Spell Haste
Critical Damage Increase
Inoculation Duration Increase (Xwin Dreadhorn)
Max Poison Increase (Xwin Dreadhorn)
Decay Damage Increase (Gloom Stalker)
Spell Haste Increase (Gloom Stalker)
Max Poison Increase (Night's Whisper)
Critical Damage Increase (Night's Whisper)
Leads to
Critical Damage Increase (Night's Whisper)
Max Poison Increase (Night's Whisper)
Decay Damage Increase (Gloom Stalker)
Spell Haste Increase (Gloom Stalker)
Inoculation Duration Increase (Xwin Dreadhorn)
Max Poison Increase (Xwin Dreadhorn)
Increased Damage vs. Poison
Max Poison Increase