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Spells/Erupt

Erupt

Blunt

Hold to charge. Release to unleash a burst of water, dealing Blunt Damage to nearby enemies, pushing them back, and leaving Water Pools. Power increases with charge time.

In the game

Numbers

Damage2.83
Damage typeBlunt
Stamina20
Cooldown8 s
Charge time1.5
TagsDamage, Effect, Attributes

Hits and scaling

HitTypeMultiplierHow often
Eruption
Fully charged
Bluntx2.831 time per cast

What it scales with

  • Blunt hits use Physical Power.
  • Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

Rank it

Compare it with every other damaging spell on the spell ranking.

Spells
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