Erupt
Hold to charge. Release to unleash a burst of water, dealing Blunt Damage to nearby enemies, pushing them back, and leaving Water Pools. Power increases with charge time.
In the game
Spellbook
Numbers
Damage2.83
Damage typeBlunt
Stamina20
Cooldown8 s
Charge time1.5
TagsDamage, Effect, Attributes
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Eruption Fully charged | Blunt | x2.83 | 1 time per cast |
What it scales with
- Blunt hits use Physical Power.
- Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Rank it
Compare it with every other damaging spell on the spell ranking.