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Spells/Heavy Strike

Heavy Strike

Strike

Hold to charge. Release to strike, dealing (AT) and Interrupting enemies hit. Attacking after a fully charged strike initiates a Final Attack.

In the game

Numbers

Damage2.4
Damage typeStrike
Stamina20
Cooldown3 s
Charge time0.8
TagsDamage, Effect

Hits and scaling

HitTypeMultiplierHow often
Strike
Fully charged
Basic attack typex2.41 time per cast

What it scales with

  • Hits of your basic attack type (Strike, Thrust or Blunt) use Physical Power.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

Rank it

Compare it with every other damaging spell on the spell ranking.

Spells
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