Heavy Strike
Hold to charge. Release to strike, dealing (AT) and Interrupting enemies hit. Attacking after a fully charged strike initiates a Final Attack.
In the game
Spellbook
Numbers
Damage2.4
Damage typeStrike
Stamina20
Cooldown3 s
Charge time0.8
TagsDamage, Effect
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Strike Fully charged | Basic attack type | x2.4 | 1 time per cast |
What it scales with
- Hits of your basic attack type (Strike, Thrust or Blunt) use Physical Power.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Rank it
Compare it with every other damaging spell on the spell ranking.