Meteorite
Press to cast. Call down a shower of meteorites around you, dealing Fire Damage and leaving burning ground where they land.
In the game
Spellbook
Requirements
- Memory 14, Intelligence 20
You need these to read the spellbook and to put the spell on your bar. Plan the XP
Numbers
ElementFire
Damage7.14
Damage typeFire
Radius6
Concentration30
Cooldown60 s
Cast time4 s
TagsDamage, Effect, Attributes
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Meteor Each meteor that lands on the target | Fire | x7.14 | Every 0.5 s while it lasts |
What it scales with
- Fire hits use Magic Power.
- Damage bonus: Fire Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Rank it
Compare it with every other damaging spell on the spell ranking.
History
- 0.107.7779
- Radius: 0 to 6