Shockwave
Press to cast. Unleash a shockwave that deals Blunt Damage and pushes enemies back.
In the game
Spellbook
Requirements
- Strength 10, Energy 8
You need these to read the spellbook and to put the spell on your bar. Plan the XP
Numbers
ElementEarth
Damage2.51
Damage typeBlunt
Radius4
Stamina15
Concentration10
Cooldown12 s
Cast time0.3 s
TagsDamage, Effect
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Wave | Blunt | x2.51 | 1 time per cast |
What it scales with
- Blunt hits use Physical Power.
- Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Rank it
Compare it with every other damaging spell on the spell ranking.