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Spells/Shockwave

Shockwave

EarthBlunt

Press to cast. Unleash a shockwave that deals Blunt Damage and pushes enemies back.

In the game

Requirements

  • Strength 10, Energy 8

You need these to read the spellbook and to put the spell on your bar. Plan the XP

Numbers

ElementEarth
Damage2.51
Damage typeBlunt
Radius4
Stamina15
Concentration10
Cooldown12 s
Cast time0.3 s
TagsDamage, Effect

Hits and scaling

HitTypeMultiplierHow often
WaveBluntx2.511 time per cast

What it scales with

  • Blunt hits use Physical Power.
  • Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

Rank it

Compare it with every other damaging spell on the spell ranking.

Spells
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