Blood Borne
Increase your damage vs. Bleeding enemies by 12% Increase the maximum Bleeding you can apply by 2.
Where to get
Show on the tree It opens the Brawler tree, shown with the Wildstrider archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Big node or small node
| +2 Max Bleeding +12% Damage vs. Bleeding | |
| +6% Damage vs. Bleeding | |
| +2% Critical Chance | |
| +1 Max Bleeding | |
| +1 Bleeding Duration | |
| +4% Critical Chance vs. Bleeding | |
| +6% Critical Damage vs. Bleeding | |
| +5% Stun Build-up | |
| +6% Critical Damage vs. Bleeding | |
| +1 Bleeding Duration | |
| +4% Damage vs. Stunned |
The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.
Needs one of
Increased Damage vs. Bleeding
Max Bleeding Increase
Stun Build-up Increase (Horned Vanguard)
Critical Damage vs. Bleeding (Horned Vanguard)
Bleeding Duration Increase (Wildstrider)
Damage vs. Stunned (Wildstrider)
Critical Chance vs. Bleeding (Phase Duelist)
Critical Damage vs. Bleeding (Phase Duelist)
Leads to
Critical Chance vs. Bleeding (Phase Duelist)
Critical Damage vs. Bleeding (Phase Duelist)
Bleeding Duration Increase (Wildstrider)
Damage vs. Stunned (Wildstrider)
Critical Damage vs. Bleeding (Horned Vanguard)
Stun Build-up Increase (Horned Vanguard)
Bleeding Duration Increase
Critical Strike Chance Increase