Adaptive Swiftness
Increase your Attack Speed by 6% Increase your Spell Haste by 4.
Where to get
Show on the tree It opens the Human tree, shown with the Elemental Ranger archetype.
It opens when any one of the nodes it needs has a point.
Numbers
How Spell Haste works
A cooldown becomes cooldown x 100 / (100 + Spell Haste). 100 Spell Haste halves every cooldown. It also shortens charge recharge. Your race's dash and defensive spells keep their full cooldown.
Big node or small node
| +6% Attack Speed +4 Spell Haste | |
| +3% Physical Damage | |
| +20% Burning Damage | |
| +1 Bleeding Duration | |
| +3% Strike Damage | |
| +2 Physical Piercing | |
| +3% Attack Speed | |
| +5% Damage vs. <40% HP | |
| +2 Spell Haste | |
| +5% Stun Build-up | |
| +3% Physical Damage |
The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.
Needs one of
Attack Speed Increase
Spell Haste
Stun Build-up Increase (Wildstrider)
Physical Damage Increase (Wildstrider)
Physical Damage Increase (Elemental Ranger)
Burning Damage Increase (Elemental Ranger)
Bleeding Duration Increase (Gloom Stalker)
Strike Damage Increase (Gloom Stalker)
Leads to
Physical Damage Increase (Wildstrider)
Stun Build-up Increase (Wildstrider)
Burning Damage Increase (Elemental Ranger)
Physical Damage Increase (Elemental Ranger)
Damage % vs. below 40% Health
Physical Piercing
Bleeding Duration Increase (Gloom Stalker)
Strike Damage Increase (Gloom Stalker)