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Create/Human

Human

Playable

Mirkea’s most populous and inventive folk who thrive anywhere. Adaptable all-rounders with balanced stats and the ability to switch between ranged and melee weapons, flexible for any role.

Start a build

Elemental Ranger

Start this build

Human and Magician

HunterBladeFireFrost

A versatile spellcaster who commands fire and frost to adapt to any threat. Elemental Rangers excel at mid-range combat and tactical mobility, chaining elemental effects to control the battlefield.

More about Elemental Ranger

All 9 archetypes

Where to get

Pick Human on the create screen when you start a character. Open the create screen.

You begin with Weapon Swap, Dash, Parry.

Keys at the start: Space: Dash, Shift: Parry.

Numbers

Move speed5.25
Starting spells3
Skill tree nodes302

Normal attack

HitDamageTypeSpell
1x0.6StrikeHuman Melee Attack
2x0.8StrikeHuman Melee Attack
3x1.5StrikeHuman Melee Attack
Reach1.5
Stamina per hit1
Ranged at the startNo

After Weapon Swap the attacks fly as projectiles: x0.48, x0.64, x1.2. Each deals x0.8 of the melee hit, as Thrust damage, up to 10 units away.

Each click is the next hit of the combo. The damage of a hit is your Combat Power times its multiplier, before the target's defenses.

After the last hit, the combo starts again at hit 1. It also starts over if you stop attacking for 1 s, move more than 0.5 units, or cast a spell.

Each hit costs its stamina. With too little stamina you cannot attack.

After Crippling Strike, Flaming Strike, Frozen Strike, Heavy Strike, your next normal attack within 3 s is the last hit of the combo.

The race table also has an attack speed and a combo cooldown, but the game code never reads them. Your attack speed comes from your stats.

Damage types and defenses: Combat.

Skill trees

Every Human character sees 3 trees: the Human tree, its class tree, and the archetype tree of its pair.

Attributes

AttributeAddsBase XP cost
Memory3200
Charisma3200
Adventure3200
Physique3200
Intelligence3200
Agility3200
Strength3200
Energy3200

A gold row is an attribute Human makes cheaper than 200 XP. A pair pays the average of its race cost and class cost, rounded up. The price also rises with each point you already bought and with your level.

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