Human
Mirkea’s most populous and inventive folk who thrive anywhere. Adaptable all-rounders with balanced stats and the ability to switch between ranged and melee weapons, flexible for any role.
Start a build
Elemental Ranger
Start this buildA versatile spellcaster who commands fire and frost to adapt to any threat. Elemental Rangers excel at mid-range combat and tactical mobility, chaining elemental effects to control the battlefield.
Wildstrider
Start this buildA stalwart frontline warrior who charges into battle, shattering lines and holding ground through sheer tenacity. Vanguards specialize in crowd control and disruption, using force and durability to dominate close quarters.
Gloom Stalker
Start this buildGloom Stalkers are ambush hunters who fight from cover with poisoned bolts and a blade in the dark. They swap between crossbow and sword to slip into stealth, leave shadow clones behind to strike alongside them, and turn stacked poison into bursts of decay.
Where to get
Pick Human on the create screen when you start a character. Open the create screen.
You begin with
Weapon Swap,
Dash,
Parry.
Numbers
Normal attack
| Hit | Damage | Type | Spell |
|---|---|---|---|
| 1 | x0.6 | Strike | |
| 2 | x0.8 | Strike | |
| 3 | x1.5 | Strike |
After
Weapon Swap the attacks fly as projectiles: x0.48, x0.64, x1.2. Each deals x0.8 of the melee hit, as Thrust damage, up to 10 units away.
Each click is the next hit of the combo. The damage of a hit is your Combat Power times its multiplier, before the target's defenses.
After the last hit, the combo starts again at hit 1. It also starts over if you stop attacking for 1 s, move more than 0.5 units, or cast a spell.
Each hit costs its stamina. With too little stamina you cannot attack.
After
Crippling Strike,
Flaming Strike,
Frozen Strike,
Heavy Strike, your next normal attack within 3 s is the last hit of the combo.
The race table also has an attack speed and a combo cooldown, but the game code never reads them. Your attack speed comes from your stats.
Damage types and defenses: Combat.
Skill trees
Every Human character sees 3 trees: the Human tree, its class tree, and the archetype tree of its pair.
- Human tree 302 nodes
- Elemental Ranger tree 90 nodes
- Wildstrider tree 90 nodes
- Gloom Stalker tree 90 nodes
Attributes
| Attribute | Adds | Base XP cost |
|---|---|---|
| Memory | 3 | 200 |
| Charisma | 3 | 200 |
| Adventure | 3 | 200 |
| Physique | 3 | 200 |
| Intelligence | 3 | 200 |
| Agility | 3 | 200 |
| Strength | 3 | 200 |
| Energy | 3 | 200 |
A gold row is an attribute Human makes cheaper than 200 XP. A pair pays the average of its race cost and class cost, rounded up. The price also rises with each point you already bought and with your level.