Master of Afflictions
Increase the maximum Poison you can apply by 2. Increase the maximum Bleeding you can apply by 2.
Where to get
Show on the tree It opens the Human tree, shown with the Elemental Ranger archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Big node or small node
| +2 Max Poison +2 Max Bleeding | |
| +4% Critical Chance vs. Chilled | |
| +2% Movement Speed | |
| +1 Max Poison | |
| +1 Max Bleeding | |
| +6% Damage vs. Poisoned | |
| +1 Max Bleeding | |
| +6% Damage vs. Bleeding | |
| +1 Max Poison | |
| +1 Bleeding Duration | |
| +1 Poison Duration |
The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.
Needs one of
Max Bleeding Increase
Max Poison Increase
Bleeding Duration Increase (Wildstrider)
Poison Duration Increase (Wildstrider)
Critical Chance vs. Chilled (Elemental Ranger)
Movement Speed Increase (Elemental Ranger)
Max Poison Increase (Gloom Stalker)
Max Bleeding Increase (Gloom Stalker)
Leads to
Bleeding Duration Increase (Wildstrider)
Poison Duration Increase (Wildstrider)
Critical Chance vs. Chilled (Elemental Ranger)
Movement Speed Increase (Elemental Ranger)
Increased Damage vs. Bleeding
Increased Damage vs. Poison
Max Bleeding Increase (Gloom Stalker)
Max Poison Increase (Gloom Stalker)