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Skill tree/Emberborne Adept (Magician)

Emberborne Adept

Magician treeClass tree

Increase your Spell Haste by 4. Increase the maximum Burning you can apply by 2.

Where to get

Show on the tree It opens the Magician tree, shown with the Elemental Ranger archetype.

It opens when any one of the nodes it needs has a point.

Numbers

Spell Haste+4
Max Burning+2

How Spell Haste works

A cooldown becomes cooldown x 100 / (100 + Spell Haste). 100 Spell Haste halves every cooldown. It also shortens charge recharge. Your race's dash and defensive spells keep their full cooldown.

Big node or small node

Emberborne Adept big node, this one+4 Spell Haste
+2 Max Burning
Attack Speed Increase small node+3% Attack Speed
Fire Damage Increase small node+3% Fire Damage
Spell Haste small node+2 Spell Haste
Fire Damage Increase small node+3% Fire Damage
Attack Speed Increase small node+3% Attack Speed
Thrust Damage Increase small node+3% Thrust Damage
Damage vs. Full Health small node+5% Damage vs. Full Health
Spell Haste small node+2 Spell Haste
Increased Damage vs. Burning small node+6% Damage vs. Burning
Max Burning Increase small node+1 Max Burning

The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.

Needs one of

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