Emberborne Adept
Increase your Spell Haste by 4. Increase the maximum Burning you can apply by 2.
Where to get
Show on the tree It opens the Magician tree, shown with the Elemental Ranger archetype.
It opens when any one of the nodes it needs has a point.
Numbers
How Spell Haste works
A cooldown becomes cooldown x 100 / (100 + Spell Haste). 100 Spell Haste halves every cooldown. It also shortens charge recharge. Your race's dash and defensive spells keep their full cooldown.
Big node or small node
| +4 Spell Haste +2 Max Burning | |
| +3% Attack Speed | |
| +3% Fire Damage | |
| +2 Spell Haste | |
| +3% Fire Damage | |
| +3% Attack Speed | |
| +3% Thrust Damage | |
| +5% Damage vs. Full Health | |
| +2 Spell Haste | |
| +6% Damage vs. Burning | |
| +1 Max Burning |
The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.
Needs one of
Spell Haste
Max Burning Increase
Attack Speed Increase (Elemental Ranger)
Thrust Damage Increase (Elemental Ranger)
Attack Speed Increase (Earthshaker)
Fire Damage Increase (Earthshaker)
Spell Haste (Echo Weaver)
Fire Damage Increase (Echo Weaver)
Leads to
Fire Damage Increase (Echo Weaver)
Spell Haste (Echo Weaver)
Attack Speed Increase (Elemental Ranger)
Thrust Damage Increase (Elemental Ranger)
Attack Speed Increase (Earthshaker)
Fire Damage Increase (Earthshaker)
Damage vs. Full Health
Increased Damage vs. Burning