Magician
Elemental spell caster commanding fire, ice, and lightning. Builds and detonates elemental combos to control crowds, exploit weaknesses, and unleash amplified burst damage at range.
Start a build
Elemental Ranger
Start this buildA versatile spellcaster who commands fire and frost to adapt to any threat. Elemental Rangers excel at mid-range combat and tactical mobility, chaining elemental effects to control the battlefield.
Earthshaker
Start this buildA heavy battlemage who channels seismic power through sheer force and stonebound magic. Earthshakers crush clustered enemies, reshape terrain, and endure punishing blows without faltering.
Echo Weaver
Start this buildEcho Weavers are duelling spellcasters who fold fire and frost into their blade work. They mark enemies with Temporal Echo, then set it off in bursts of flame and ice, turning one lingering affliction into another and making damage that has already landed happen twice.
Where to get
Pick Magician on the create screen when you start a character. Open the create screen.
You begin with
Fireball.
Numbers
Skill trees
Every Magician character sees 3 trees: the Magician tree, its race tree, and the archetype tree of its pair.
- Magician tree 294 nodes
- Elemental Ranger tree 90 nodes
- Earthshaker tree 90 nodes
- Echo Weaver tree 90 nodes
Attributes
| Attribute | Adds | Base XP cost |
|---|---|---|
| Memory | 4 | 160 |
| Charisma | 4 | 160 |
| Adventure | 3 | 200 |
| Physique | 2 | 240 |
| Intelligence | 5 | 120 |
| Agility | 2 | 240 |
| Strength | 1 | 280 |
| Energy | 3 | 200 |
A gold row is an attribute Magician makes cheaper than 200 XP. A pair pays the average of its race cost and class cost, rounded up. The price also rises with each point you already bought and with your level.