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Skill tree/Frostbinder (Magician)

Frostbinder

Magician treeClass tree

Increase your Spell Haste by 4 Increase the maximum Chill you can apply by 2.

Where to get

Show on the tree It opens the Magician tree, shown with the Elemental Ranger archetype.

It opens when any one of the nodes it needs has a point.

Numbers

Spell Haste+4
Max Chill+2

How Spell Haste works

A cooldown becomes cooldown x 100 / (100 + Spell Haste). 100 Spell Haste halves every cooldown. It also shortens charge recharge. Your race's dash and defensive spells keep their full cooldown.

Big node or small node

Frostbinder big node, this one+4 Spell Haste
+2 Max Chill
Armor Increase small node+4 Armor
Chill Duration Increase small node+1 Chill Duration
Ice Damage Increase small node+3% Ice Damage
Magic Damage Increase small node+3% Magic Damage
Chill Duration Increase small node+1 Chill Duration
Ice Damage Increase small node+3% Ice Damage
Damage vs. Stunned small node+4% Damage vs. Stunned
Spell Haste small node+2 Spell Haste
Increased Damage vs. Chilled small node+6% Damage vs. Chilled
Max Chill Increase small node+1 Max Chill

The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.

Needs one of

Skill tree
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