Master of Ice
Increase your damage against Stunned enemies by 8%. Increase your damage vs. Chilled enemies by 12%
Where to get
Show on the tree It opens the Magician tree, shown with the Elemental Ranger archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Big node or small node
| +8% Damage vs. Stunned +12% Damage vs. Chilled | |
| +5% Stun Build-up | |
| +4% Critical Chance vs. Chilled | |
| +1 Chill Duration | |
| +4% Critical Chance vs. Chilled | |
| +3% Attack Speed | |
| +2 Spell Haste | |
| +4% Damage vs. Stunned | |
| +1 Chill Duration | |
| +6% Damage vs. Chilled | |
| +2% Critical Chance |
The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.
Needs one of
Damage vs. Stunned
Increased Damage vs. Chilled
Attack Speed Increase (Elemental Ranger)
Spell Haste (Elemental Ranger)
Stun Build-up Increase (Earthshaker)
Critical Chance vs. Chilled (Earthshaker)
Chill Duration Increase (Echo Weaver)
Critical Chance vs. Chilled (Echo Weaver)
Leads to
Chill Duration Increase (Echo Weaver)
Critical Chance vs. Chilled (Echo Weaver)
Attack Speed Increase (Elemental Ranger)
Spell Haste (Elemental Ranger)
Critical Chance vs. Chilled (Earthshaker)
Stun Build-up Increase (Earthshaker)
Chill Duration Increase
Critical Strike Chance Increase