Frost Glide
Press to cast. Dash in your movement direction., dealing Ice Damage and applying Chill to all enemies in your path. Leaves Ice Pools behind. Can be controlled mid-movement.
In the game
Where to get
Show on the tree It opens the Magician tree, shown with the Elemental Ranger archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Tree
Magician
Unlocks spell
Frost Glide
Spell numbers
Damagex4.67 power
Damage typeIce
Concentration20
Cooldown12 s
Charges1
Charge recharge12 s
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Hit | Ice | x4.67 | 1 time per cast |
What it scales with
- Ice hits use Magic Power.
- Damage bonus: Ice Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Needs one of
Chill Duration Increase (Elemental Ranger)
Armor Increase (Earthshaker)
Ice Damage Increase (Echo Weaver)
Leads to
Ice Damage Increase (Echo Weaver)
Chill Duration Increase (Elemental Ranger)
Armor Increase (Earthshaker)
Frost Glide Speed Increase I