Earth Speaker's Voice
Increase Stun Build-up by 10% Increase your Spell Haste by 4.
Where to get
Show on the tree It opens the Minotaur tree, shown with the Earthshaker archetype.
It opens when any one of the nodes it needs has a point.
Numbers
How Spell Haste works
A cooldown becomes cooldown x 100 / (100 + Spell Haste). 100 Spell Haste halves every cooldown. It also shortens charge recharge. Your race's dash and defensive spells keep their full cooldown.
Big node or small node
| +10% Stun Build-up +4 Spell Haste | |
| +3% Blunt Damage | |
| +1 Rage Duration | |
| +4% Damage vs. Stunned | |
| +5% Stun Build-up | |
| +5% Damage vs. Full Health | |
| +2 Spell Haste | |
| +5% Attack Damage | |
| +3% Blunt Damage | |
| +5% Stun Build-up | |
| +2 Spell Haste |
The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.
Needs one of
Stun Build-up Increase
Spell Haste
Attack Damage Increase (Horned Vanguard)
Blunt Damage Increase (Horned Vanguard)
Blunt Damage Increase (Earthshaker)
Rage Duration Increase (Earthshaker)
Stun Build-up Increase (Xwin Dreadhorn)
Spell Haste Increase (Xwin Dreadhorn)
Leads to
Attack Damage Increase (Horned Vanguard)
Blunt Damage Increase (Horned Vanguard)
Blunt Damage Increase (Earthshaker)
Rage Duration Increase (Earthshaker)
Damage vs. Full Health
Damage vs. Stunned
Spell Haste Increase (Xwin Dreadhorn)
Stun Build-up Increase (Xwin Dreadhorn)