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Create/Minotaur

Minotaur

Playable

Towering, bull-headed warriors of Mirkea with keen senses and tactical minds. Strength-focused frontline bruisers that attack with wide, sweeping axe strikes and soak damage.

Start a build

Earthshaker

Start this build

Minotaur and Magician

Battle AxeEarthFireFrost

A heavy battlemage who channels seismic power through sheer force and stonebound magic. Earthshakers crush clustered enemies, reshape terrain, and endure punishing blows without faltering.

More about Earthshaker

All 9 archetypes

Where to get

Pick Minotaur on the create screen when you start a character. Open the create screen.

You begin with Cornu Charge, Dash, Retaliation.

Keys at the start: Space: Dash, Shift: Retaliation.

Numbers

Move speed5.25
Starting spells3
Skill tree nodes261

Normal attack

HitDamageTypeSpell
1x1StrikeMinotaur Attack
2x1.25StrikeMinotaur Attack
3x2StrikeMinotaur Final Attack

For hit 3 the race table says x2.5, but the game code sends x2, and this page shows x2.

Reach2.5
Stamina per hit3
Ranged at the startNo

Each click is the next hit of the combo. The damage of a hit is your Combat Power times its multiplier, before the target's defenses.

After the last hit, the combo starts again at hit 1. It also starts over if you stop attacking for 1 s, move more than 0.5 units, or cast a spell.

Each hit costs its stamina. With too little stamina you cannot attack.

After Crippling Strike, Flaming Strike, Frozen Strike, Heavy Strike, your next normal attack within 3 s is the last hit of the combo.

The race table also has an attack speed and a combo cooldown, but the game code never reads them. Your attack speed comes from your stats.

Damage types and defenses: Combat.

Skill trees

Every Minotaur character sees 3 trees: the Minotaur tree, its class tree, and the archetype tree of its pair.

Attributes

AttributeAddsBase XP cost
Memory2240
Charisma2240
Adventure3200
Physique4160
Intelligence3200
Agility1280
Strength5120
Energy4160

A gold row is an attribute Minotaur makes cheaper than 200 XP. A pair pays the average of its race cost and class cost, rounded up. The price also rises with each point you already bought and with your level.

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