Minotaur
Towering, bull-headed warriors of Mirkea with keen senses and tactical minds. Strength-focused frontline bruisers that attack with wide, sweeping axe strikes and soak damage.
Start a build
Earthshaker
Start this buildA heavy battlemage who channels seismic power through sheer force and stonebound magic. Earthshakers crush clustered enemies, reshape terrain, and endure punishing blows without faltering.
Horned Vanguard
Start this buildA stalwart frontline warrior who charges into battle, shattering lines and holding ground through sheer tenacity. Vanguards specialize in crowd control and disruption, using force and durability to dominate close quarters.
Xwin Dreadhorn
Start this buildDreadhorns are brutal ambushers who bring the weight of an axe out of the dark. They open from stealth with rage-fuelled cleaves, convert bleeding into poison, and drive shadow shockwaves and plague tremors through the ground into everything around them.
Where to get
Pick Minotaur on the create screen when you start a character. Open the create screen.
You begin with
Cornu Charge,
Dash,
Retaliation.
Keys at the start: Space:
Dash, Shift:
Retaliation.
Numbers
Normal attack
| Hit | Damage | Type | Spell |
|---|---|---|---|
| 1 | x1 | Strike | Minotaur Attack |
| 2 | x1.25 | Strike | Minotaur Attack |
| 3 | x2 | Strike | Minotaur Final Attack |
For hit 3 the race table says x2.5, but the game code sends x2, and this page shows x2.
Each click is the next hit of the combo. The damage of a hit is your Combat Power times its multiplier, before the target's defenses.
After the last hit, the combo starts again at hit 1. It also starts over if you stop attacking for 1 s, move more than 0.5 units, or cast a spell.
Each hit costs its stamina. With too little stamina you cannot attack.
After
Crippling Strike,
Flaming Strike,
Frozen Strike,
Heavy Strike, your next normal attack within 3 s is the last hit of the combo.
The race table also has an attack speed and a combo cooldown, but the game code never reads them. Your attack speed comes from your stats.
Damage types and defenses: Combat.
Skill trees
Every Minotaur character sees 3 trees: the Minotaur tree, its class tree, and the archetype tree of its pair.
- Minotaur tree 261 nodes
- Earthshaker tree 90 nodes
- Horned Vanguard tree 90 nodes
- Xwin Dreadhorn tree 90 nodes
Attributes
| Attribute | Adds | Base XP cost |
|---|---|---|
| Memory | 2 | 240 |
| Charisma | 2 | 240 |
| Adventure | 3 | 200 |
| Physique | 4 | 160 |
| Intelligence | 3 | 200 |
| Agility | 1 | 280 |
| Strength | 5 | 120 |
| Energy | 4 | 160 |
A gold row is an attribute Minotaur makes cheaper than 200 XP. A pair pays the average of its race cost and class cost, rounded up. The price also rises with each point you already bought and with your level.