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Spells/Alpha Howl

Alpha Howl

Ice

Press to cast. Call a burst of projectiles that spread randomly across the battlefield, each dealing split Ice and Ether Damage where they land.

In the game

Numbers

Damage3.32
Damage typeIce
Radius10
Concentration10
Cooldown8 s
Cast time0.4 s
TagsDamage, Attributes

Hits and scaling

HitTypeMultiplierHow often
Impact, Ice part
Each impact on the target
Icex1.66Depends on where the target is
Impact, Ether part
Each impact on the target
Etherx1.66Depends on where the target is

What it scales with

  • Ice hits use Magic Power.
  • Damage bonus: Ice Damage and Magic Damage from gear and the tree, added together into one bonus.
  • Ether hits use Magic Power.
  • Damage bonus: Ether Damage and Magic Damage from gear and the tree, added together into one bonus.
  • Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

Rank it

Compare it with every other damaging spell on the spell ranking.

Spells
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