Alpha Howl
Press to cast. Call a burst of projectiles that spread randomly across the battlefield, each dealing split Ice and Ether Damage where they land.
In the game
Spellbook
Numbers
Damage3.32
Damage typeIce
Radius10
Concentration10
Cooldown8 s
Cast time0.4 s
TagsDamage, Attributes
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Impact, Ice part Each impact on the target | Ice | x1.66 | Depends on where the target is |
| Impact, Ether part Each impact on the target | Ether | x1.66 | Depends on where the target is |
What it scales with
- Ice hits use Magic Power.
- Damage bonus: Ice Damage and Magic Damage from gear and the tree, added together into one bonus.
- Ether hits use Magic Power.
- Damage bonus: Ether Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Rank it
Compare it with every other damaging spell on the spell ranking.