Barrier
Press to cast. Grant an ally a protective shield that absorbs damage, decaying over 3.5 seconds.
In the game
Spellbook
Requirements
- Memory 11, Charisma 18
You need these to read the spellbook and to put the spell on your bar. Plan the XP
Numbers
ElementEther
Damage5.44
Damage typeEther
Concentration15
Cooldown16 s
Cast time0.3 s
TagsDefense, Attributes
Hits and scaling
No direct hit when cast the plain way.
What it scales with
- Ether hits use Magic Power.
- Damage bonus: Ether Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Rank it
Compare it with every other damaging spell on the spell ranking.