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Spells/Barrier

Barrier

Ether

Press to cast. Grant an ally a protective shield that absorbs damage, decaying over 3.5 seconds.

In the game

Requirements

  • Memory 11, Charisma 18

You need these to read the spellbook and to put the spell on your bar. Plan the XP

Numbers

ElementEther
Damage5.44
Damage typeEther
Concentration15
Cooldown16 s
Cast time0.3 s
TagsDefense, Attributes

Hits and scaling

No direct hit when cast the plain way.

What it scales with

  • Ether hits use Magic Power.
  • Damage bonus: Ether Damage and Magic Damage from gear and the tree, added together into one bonus.
  • Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

Rank it

Compare it with every other damaging spell on the spell ranking.

Spells
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