Ripple
Press to cast. Deals Ether Damage to surrounding enemies.
In the game
Spellbook
Requirements
- Memory 11, Intelligence 18
You need these to read the spellbook and to put the spell on your bar. Plan the XP
Numbers
ElementEther
Damage1.06
Damage typeEther
Radius5
Concentration20
Cooldown15 s
Cast time0.4 s
TagsDamage
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Entry When the target enters the area | Ether | x0.3 | 1 time per cast |
| Tick First second in the area | Ether | x1.16 | Every 1 s while it lasts |
What it scales with
- Ether hits use Magic Power.
- Damage bonus: Ether Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Rank it
Compare it with every other damaging spell on the spell ranking.
History
- 0.107.7779
- Radius: 0 to 5