Water Surge
Press to cast. Summon water bolts from yourself and nearby Water Pools and fire them at your target, dealing Blunt Damage.
In the game
Spellbook
Numbers
ElementWater
Damage4.38
Damage typeBlunt
Concentration20
Cooldown6 s
Cast time1 s
TagsDamage, Class
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Bolt No water pool in the area | Blunt | x4.38 | 1 time per cast |
What it scales with
- Blunt hits use Physical Power.
- Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Rank it
Compare it with every other damaging spell on the spell ranking.