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Spells/Water Surge

Water Surge

WaterBlunt

Press to cast. Summon water bolts from yourself and nearby Water Pools and fire them at your target, dealing Blunt Damage.

In the game

Numbers

ElementWater
Damage4.38
Damage typeBlunt
Concentration20
Cooldown6 s
Cast time1 s
TagsDamage, Class

Hits and scaling

HitTypeMultiplierHow often
Bolt
No water pool in the area
Bluntx4.381 time per cast

What it scales with

  • Blunt hits use Physical Power.
  • Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

Rank it

Compare it with every other damaging spell on the spell ranking.

Spells
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