Charged Fireball
Fireball becomes a Hold to Cast Spell. Charge Fireball for up to 1.5 seconds. At full charge, Fireball deals 50% increased Fire Damage and travels 20% faster.
In the game
Where to get
Show on the tree It opens the Magician tree, shown with the Elemental Ranger archetype.
It opens when any one of the nodes it needs has a point.
What it changes
| Without | With | |
|---|---|---|
| Damage multiplier at full charge Held 1.5 s | This part of the spell's code changed in a later game update, so we show no number. | |
| Speed multiplier at full charge Held 1.5 s | This part of the spell's code changed in a later game update, so we show no number. | |
| Longest charge | none | 1.5 s |
| Cast time | 0.8 s | 0 s |
Held 0.8 s it deals x1; released at once, x0.5.