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Spells/Fireball

Fireball

Fire

Press to cast. Launch a fireball at an enemy, dealing Fire Damage and applying Burning.

In the game

On the skill tree

Starting spell of

Requirements

Numbers

ElementFire
Damage2.2
Damage typeFire
Concentration10
Cooldown3 s
Cast time0.8 s
TagsDamage, Class

Hits and scaling

This spell's code changed in a later update, so we show no hit numbers.

What it scales with

  • Fire hits use Magic Power.
  • Damage bonus: Fire Damage and Magic Damage from gear and the tree, added together into one bonus.
  • Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Charged Fireball
WithoutWith
Damage multiplier at full charge
Held 1.5 s
This part of the spell's code changed in a later game update, so we show no number.
Speed multiplier at full charge
Held 1.5 s
This part of the spell's code changed in a later game update, so we show no number.
Longest chargenone1.5 s
Cast time0.8 s0 s

Held 0.8 s it deals x1; released at once, x0.5.

Combusting Fireball
WithoutWith
Most Burning consumedThis part of the spell's code changed in a later game update, so we show no number.
Damage per Burning consumed
Per Burning consumed. Number from the current node text.
none5%
Combusting Fireball Increase
Nodes taken0123
Most Burning consumed
With Combusting Fireball
This part of the spell's code changed in a later game update, so we show no number.
Explosive Impact

Moves the damage from the hit into an explosion that deals it only in its first 0.1 s. With Rapid Embers the explosion deals x0.25 of it.

Fireball Cooldown Reduction
Nodes taken0123
Cooldown3 s2.7 s2.4 s2.1 s

Adds with Rapid Embers

Fireball Damage Increase
Nodes taken0123
Hit damageThis part of the spell's code changed in a later game update, so we show no number.
Flaring Fireball
WithoutWith
Most Kindled consumednone10
Damage per Kindled consumed
Per Kindled consumed. Number from the current node text.
none5%
Flaring Fireball Increase
Nodes taken0123
Most Kindled consumed
With Flaring Fireball
10111213
Flashheating Fireball
WithoutWith
Chill per Burningnone4

Chill left over after the division stays on the enemy

Flashheating Fireball Conversion Increase
Nodes taken0123
Chill per Burning
With Flashheating Fireball
4321
Igniting Fireball
WithoutWith
Burning per hit24
Igniting Fireball Increase
Nodes taken0123
Burning per hit
With Igniting Fireball
4567
Kindling Fireball
WithoutWith
Kindled per Burning enemy hitnone1
Burning per hit20
Kindling Fireball Increase
Nodes taken0123
Kindled per Burning enemy hit
With Kindling Fireball
1234
Piercing Fireball
WithoutWith
Hit damageThis part of the spell's code changed in a later game update, so we show no number.
Rapid Embers
WithoutWith
Hit damageThis part of the spell's code changed in a later game update, so we show no number.
Explosion damage
With Explosive Impact
This part of the spell's code changed in a later game update, so we show no number.
Cooldown3 s1.8 s

Adds with Fireball Cooldown Reduction

Rank it

Compare it with every other damaging spell on the spell ranking.

Spells
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