Blizzard
Press to cast. Create a blizzard at a target location. Deals Ice Damage, applies Chill every second, and leaves behind an Ice Pool.
In the game
Where to get
Show on the tree It opens the Magician tree, shown with the Elemental Ranger archetype.
It opens when any one of the nodes it needs has a point.
Spell numbers
Damagex1.85 power
Damage typeIce
Concentration10
Cooldown12 s
Cast time1 s
Radius2.8
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Pulse Each second in the storm | Ice | x1.85 | 4 times per cast |
What it scales with
- Ice hits use Magic Power.
- Damage bonus: Ice Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.