Xwin's Might
Increase your damage vs. Bleeding enemies by 12%. Increase the maximum Rage you can hold by 2.
Where to get
Show on the tree It opens the Minotaur tree, shown with the Earthshaker archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Big node or small node
| +12% Damage vs. Bleeding +2 Max Rage | |
| +10% Critical Damage vs. Stunned | |
| +4% Critical Chance vs. Burning | |
| +1 Max Rage | |
| +2% Critical Chance | |
| +6% Damage vs. Bleeding | |
| +1 Rage Duration | |
| +4% Critical Chance vs. Bleeding | |
| +10% Critical Damage vs. Stunned | |
| +1 Poison Duration | |
| +1 Rage Duration |
The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.
Needs one of
Max Rage Increase
Increased Damage vs. Bleeding
Critical Chance vs. Bleeding (Horned Vanguard)
Critical Damage vs. Stunned (Horned Vanguard)
Critical Damage vs. Stunned (Earthshaker)
Critical Chance vs. Burning (Earthshaker)
Poison Duration Increase (Xwin Dreadhorn)
Rage Duration Increase (Xwin Dreadhorn)
Leads to
Critical Chance vs. Bleeding (Horned Vanguard)
Critical Damage vs. Stunned (Horned Vanguard)
Critical Chance vs. Burning (Earthshaker)
Critical Damage vs. Stunned (Earthshaker)
Critical Strike Chance Increase
Rage Duration Increase
Poison Duration Increase (Xwin Dreadhorn)
Rage Duration Increase (Xwin Dreadhorn)