Vortex
Press to cast. Spin toward your target, dealing Strike Damage and applying Bleeding to all enemies in your path.
In the game
Where to get
Show on the tree It opens the Minotaur tree, shown with the Earthshaker archetype.
It opens when any one of the nodes it needs has a point.
Spell numbers
Damagex2.98 power
Damage typeStrike
Stamina20
Cooldown8 s
Cast time0.75 s
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Hit First cast | Strike | x2.98 | 1 time per cast |
What it scales with
- Strike hits use Physical Power.
- Damage bonus: Strike Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Needs one of
Max Bleeding Increase (Horned Vanguard)
Stun Build-up Increase (Earthshaker)
Max Bleeding Increase (Xwin Dreadhorn)
Leads to
Max Bleeding Increase (Horned Vanguard)
Stun Build-up Increase (Earthshaker)
Vortex Damage Increase I
Max Bleeding Increase (Xwin Dreadhorn)