Vortex
Press to cast. Spin toward your target, dealing Strike Damage and applying Bleeding to all enemies in your path.
In the game
On the skill tree
Vortex (Minotaur)
Requirements
- Race:
Minotaur
Numbers
ElementRage
Damage2.98
Damage typeStrike
Stamina20
Cooldown8 s
Cast time0.75 s
TagsDamage, Race, Axe Arts
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Hit First cast | Strike | x2.98 | 1 time per cast |
What it scales with
- Strike hits use Physical Power.
- Damage bonus: Strike Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
30 nodes on the skill tree upgrade it.
Enraging Vortex (Minotaur)
Enraging Vortex Increase I (Minotaur),
Enraging Vortex Increase II (Minotaur),
Enraging Vortex Increase III (Minotaur)
Harvesting Vortex (Minotaur)
Harvesting Vortex Increase I (Minotaur),
Harvesting Vortex Increase II (Minotaur),
Harvesting Vortex Increase III (Minotaur)
Raging Vortex (Minotaur)
Raging Vortex Increase I (Minotaur),
Raging Vortex Increase II (Minotaur),
Raging Vortex Increase III (Minotaur)
Repeating Vortex (Minotaur)
Stable Vortex (Minotaur)
Twister (Minotaur)
Twister Duration Increase I (Minotaur),
Twister Duration Increase II (Minotaur),
Twister Duration Increase III (Minotaur)
Vortex Bleeding Increase I (Minotaur),
Vortex Bleeding Increase II (Minotaur),
Vortex Bleeding Increase III (Minotaur)
Vortex Cooldown Reduction I (Minotaur),
Vortex Cooldown Reduction II (Minotaur),
Vortex Cooldown Reduction III (Minotaur)
Vortex Damage Increase I (Minotaur),
Vortex Damage Increase II (Minotaur),
Vortex Damage Increase III (Minotaur)
Vortex Range Increase I (Minotaur),
Vortex Range Increase II (Minotaur),
Vortex Range Increase III (Minotaur)
What each upgrade changes
Enraging Vortex
| Without | With | |
|---|---|---|
| Rage gained per enemy hit | none | 2 |
With Twister it grants Rage on every tick too.
Enraging Vortex Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Rage gained per enemy hit With Enraging Vortex | 2 | 3 | 4 | 5 |
Harvesting Vortex
| Without | With | |
|---|---|---|
| Damage per Bleeding consumed | none | 5% |
| Max damage bonus | none | 50% |
No longer applies Bleeding. The bonus multiplies the damage.
Harvesting Vortex Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage per Bleeding consumed With Harvesting Vortex | 5% | 7% | 9% | 11% |
| Max damage bonus With Harvesting Vortex | 50% | 56% | 62% | 68% |
Raging Vortex
| Without | With | |
|---|---|---|
| Radius per Rage spent | none | 4% |
| Max radius bonus | none | 40% |
Spends only the Rage needed to reach the cap.
Raging Vortex Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Radius per Rage spent With Raging Vortex | 4% | 6% | 8% | 10% |
| Max radius bonus With Raging Vortex. Number from the current node text. | 40% | 42% | 44% | 46% |
Repeating Vortex
| Without | With | |
|---|---|---|
| Second cast damage multiplier Second cast | x1 | x0.5 |
| Casts Not with Twister | 1 | 2 |
The recast window is set to 3 s with a 0.5 s delay (SetSuccessiveCasts).
Stable Vortex
| Without | With | |
|---|---|---|
| Radius multiplier | x1 | x1.3 |
No dash when taken. Multiplies with Raging Vortex.
Twister
| Without | With | |
|---|---|---|
| Duration | 0.9 s | 4 s |
| Damage per tick Each second an enemy is inside | x2.98 | x0.9933 |
No dash, you can move while it spins; it hits on contact and again every second at one third damage.
Twister Duration Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Duration With Twister | 4 s | 4.5 s | 5 s | 5.5 s |
Vortex Bleeding Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding per hit Not with Harvesting Vortex | 2 | 3 | 4 | 5 |
Vortex Cooldown Reduction
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 8 s | 7.2 s | 6.4 s | 5.6 s |
Vortex Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Hit damage | x2.98 | x3.2184 | x3.4568 | x3.6952 |
Vortex Range Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Dash distance | 8 m | 8.56 m | 9.12 m | 9.68 m |
Rank it
Compare it with every other damaging spell on the spell ranking.