Vehement Cleave
Hold to charge. Release to unleash a frontal slash that grows with charge time, dealing Strike Damage and pushing enemies back. Spends up to 10 Rage to increase damage, with greater benefit at higher charge. Interrupts enemies hit.
In the game
Where to get
Show on the tree It opens the Minotaur tree, shown with the Earthshaker archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Tree
Minotaur
Unlocks spell
Vehement Cleave
Spell numbers
Damagex6.8 power
Damage typeStrike
Stamina25
Cooldown15 s
Hold to charge2 s
Radius2
This spell's code changed in a later update, so we show no hit numbers.
What it scales with
- Strike hits use Physical Power.
- Damage bonus: Strike Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Needs one of
Critical Damage vs. Stunned (Horned Vanguard)
Critical Chance vs. Burning (Earthshaker)
Rage Duration Increase (Xwin Dreadhorn)
Leads to
Critical Damage vs. Stunned (Horned Vanguard)
Critical Chance vs. Burning (Earthshaker)
Vehement Cleave Damage Increase I
Rage Duration Increase (Xwin Dreadhorn)