Vehement Cleave
Hold to charge. Release to unleash a frontal slash that grows with charge time, dealing Strike Damage and pushing enemies back. Spends up to 10 Rage to increase damage, with greater benefit at higher charge. Interrupts enemies hit.
In the game
On the skill tree
Vehement Cleave (Minotaur)
Requirements
- Race:
Minotaur
Numbers
Hits and scaling
This spell's code changed in a later update, so we show no hit numbers.
What it scales with
- Strike hits use Physical Power.
- Damage bonus: Strike Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
28 nodes on the skill tree upgrade it.
Blunt Cleave (Minotaur)
Enraging Cleave (Minotaur)
Enraging Cleave Increase I (Minotaur),
Enraging Cleave Increase II (Minotaur),
Enraging Cleave Increase III (Minotaur)
Executing Cleave (Minotaur)
Harvesting Cleave (Minotaur)
Harvesting Cleave Increase I (Minotaur),
Harvesting Cleave Increase II (Minotaur),
Harvesting Cleave Increase III (Minotaur)
Raging Cleave (Minotaur)
Raging Cleave Increase I (Minotaur),
Raging Cleave Increase II (Minotaur),
Raging Cleave Increase III (Minotaur)
Rending Cleave (Minotaur)
Rending Cleave Increase I (Minotaur),
Rending Cleave Increase II (Minotaur),
Rending Cleave Increase III (Minotaur)
Repeating Cleave (Minotaur)
Vehement Cleave Charge Speed Increase I (Minotaur),
Vehement Cleave Charge Speed Increase II (Minotaur),
Vehement Cleave Charge Speed Increase III (Minotaur)
Vehement Cleave Cooldown Reduction I (Minotaur),
Vehement Cleave Cooldown Reduction II (Minotaur),
Vehement Cleave Cooldown Reduction III (Minotaur)
Vehement Cleave Damage Increase I (Minotaur),
Vehement Cleave Damage Increase II (Minotaur),
Vehement Cleave Damage Increase III (Minotaur)
What each upgrade changes
Blunt Cleave
| Without | With | |
|---|---|---|
| Damage multiplier Number from the current node text. | x1 | x0.8 |
Enraging Cleave
| Without | With | |
|---|---|---|
| Rage gained per enemy hit | This part of the spell's code changed in a later game update, so we show no number. | |
| Rage gained on full charge Released at full charge | This part of the spell's code changed in a later game update, so we show no number. | |
The cast no longer spends Rage, so the +5% per Rage, Raging Cleave and Rending Cleave get no Rage.
Enraging Cleave Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Rage gained per enemy hit With Enraging Cleave | This part of the spell's code changed in a later game update, so we show no number. | |||
| Rage gained on full charge With Enraging Cleave, released at full charge | This part of the spell's code changed in a later game update, so we show no number. | |||
The node text names only the per-hit Rage; the game also raises the full charge Rage by 1 per point.
Executing Cleave
| Without | With | |
|---|---|---|
| Damage bonus below 40% Health Target below 40% Health | This part of the spell's code changed in a later game update, so we show no number. | |
| Damage multiplier above 60% Health Target above 60% Health | x1 | x0.7 |
The +30% adds to the other bonuses; the x0.7 multiplies the total.
Harvesting Cleave
| Without | With | |
|---|---|---|
| Damage per Bleeding consumed | This part of the spell's code changed in a later game update, so we show no number. | |
| Max damage bonus | none | 50% |
Harvesting Cleave Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage per Bleeding consumed With Harvesting Cleave | This part of the spell's code changed in a later game update, so we show no number. | |||
| Max damage bonus With Harvesting Cleave | 50% | 56% | 62% | 68% |
Raging Cleave
| Without | With | |
|---|---|---|
| Piercing per Rage spent For 1 s after release; up to 10 Rage spent | This part of the spell's code changed in a later game update, so we show no number. | |
Adds flat Strike (or Blunt) piercing points; the game has no 40 cap, the limit is the 10 Rage the cast can spend.
Raging Cleave Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Piercing per Rage spent With Raging Cleave | This part of the spell's code changed in a later game update, so we show no number. | |||
Rending Cleave
| Without | With | |
|---|---|---|
| Bleeding per 3 Rage spent Rage spent / 3, rounded down | This part of the spell's code changed in a later game update, so we show no number. | |
Rending Cleave Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding per 3 Rage spent With Rending Cleave | This part of the spell's code changed in a later game update, so we show no number. | |||
Repeating Cleave
| Without | With | |
|---|---|---|
| First slash multiplier Fully charged | This part of the spell's code changed in a later game update, so we show no number. | |
| Second slash multiplier Fully charged and the first slash hit, 0.5 s later | This part of the spell's code changed in a later game update, so we show no number. | |
The second slash is 50% of the already reduced first slash, so 40% of the normal hit.
Vehement Cleave Charge Speed Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Full charge time | This part of the spell's code changed in a later game update, so we show no number. | |||
The game cuts the charge time by 10% of the base per point (not a 10% faster charge).
Vehement Cleave Cooldown Reduction
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 15 s | 13.5 s | 12 s | 10.5 s |
Vehement Cleave Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cleave damage Fully charged | This part of the spell's code changed in a later game update, so we show no number. | |||
Adds to the +5% per Rage spent, Executing and Harvesting bonuses.
Rank it
Compare it with every other damaging spell on the spell ranking.
History
- 0.107.7779
- Stamina: 30 to 25
- Charge Time: 2.5 to 2
- Damage: 7.18 to 6.8
- Cooldown: 20 to 15