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Spells/Vehement Cleave

Vehement Cleave

RageStrike

Hold to charge. Release to unleash a frontal slash that grows with charge time, dealing Strike Damage and pushing enemies back. Spends up to 10 Rage to increase damage, with greater benefit at higher charge. Interrupts enemies hit.

In the game

On the skill tree

Requirements

Numbers

ElementRage
Damage6.8
Damage typeStrike
Radius2
Stamina25
Cooldown15 s
Charge time2
TagsDamage, Race, Axe Arts

Hits and scaling

This spell's code changed in a later update, so we show no hit numbers.

What it scales with

  • Strike hits use Physical Power.
  • Damage bonus: Strike Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Blunt Cleave
WithoutWith
Damage multiplier
Number from the current node text.
x1x0.8
Enraging Cleave
WithoutWith
Rage gained per enemy hitThis part of the spell's code changed in a later game update, so we show no number.
Rage gained on full charge
Released at full charge
This part of the spell's code changed in a later game update, so we show no number.

The cast no longer spends Rage, so the +5% per Rage, Raging Cleave and Rending Cleave get no Rage.

Enraging Cleave Increase
Nodes taken0123
Rage gained per enemy hit
With Enraging Cleave
This part of the spell's code changed in a later game update, so we show no number.
Rage gained on full charge
With Enraging Cleave, released at full charge
This part of the spell's code changed in a later game update, so we show no number.

The node text names only the per-hit Rage; the game also raises the full charge Rage by 1 per point.

Executing Cleave
WithoutWith
Damage bonus below 40% Health
Target below 40% Health
This part of the spell's code changed in a later game update, so we show no number.
Damage multiplier above 60% Health
Target above 60% Health
x1x0.7

The +30% adds to the other bonuses; the x0.7 multiplies the total.

Harvesting Cleave
WithoutWith
Damage per Bleeding consumedThis part of the spell's code changed in a later game update, so we show no number.
Max damage bonusnone50%
Harvesting Cleave Increase
Nodes taken0123
Damage per Bleeding consumed
With Harvesting Cleave
This part of the spell's code changed in a later game update, so we show no number.
Max damage bonus
With Harvesting Cleave
50%56%62%68%
Raging Cleave
WithoutWith
Piercing per Rage spent
For 1 s after release; up to 10 Rage spent
This part of the spell's code changed in a later game update, so we show no number.

Adds flat Strike (or Blunt) piercing points; the game has no 40 cap, the limit is the 10 Rage the cast can spend.

Raging Cleave Increase
Nodes taken0123
Piercing per Rage spent
With Raging Cleave
This part of the spell's code changed in a later game update, so we show no number.
Rending Cleave
WithoutWith
Bleeding per 3 Rage spent
Rage spent / 3, rounded down
This part of the spell's code changed in a later game update, so we show no number.
Rending Cleave Increase
Nodes taken0123
Bleeding per 3 Rage spent
With Rending Cleave
This part of the spell's code changed in a later game update, so we show no number.
Repeating Cleave
WithoutWith
First slash multiplier
Fully charged
This part of the spell's code changed in a later game update, so we show no number.
Second slash multiplier
Fully charged and the first slash hit, 0.5 s later
This part of the spell's code changed in a later game update, so we show no number.

The second slash is 50% of the already reduced first slash, so 40% of the normal hit.

Vehement Cleave Charge Speed Increase
Nodes taken0123
Full charge timeThis part of the spell's code changed in a later game update, so we show no number.

The game cuts the charge time by 10% of the base per point (not a 10% faster charge).

Vehement Cleave Cooldown Reduction
Nodes taken0123
Cooldown15 s13.5 s12 s10.5 s
Vehement Cleave Damage Increase
Nodes taken0123
Cleave damage
Fully charged
This part of the spell's code changed in a later game update, so we show no number.

Adds to the +5% per Rage spent, Executing and Harvesting bonuses.

Rank it

Compare it with every other damaging spell on the spell ranking.

Spells

History

  • 0.107.7779
    • Stamina: 30 to 25
    • Charge Time: 2.5 to 2
    • Damage: 7.18 to 6.8
    • Cooldown: 20 to 15
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