Seismic Stampede
Hold to channel. Send expanding shockwaves through the ground, dealing Blunt Damage each second to enemies within the radius. While channelling, gain 50% increased Armor and Resistance.
In the game
Where to get
Show on the tree It opens the Minotaur tree, shown with the Earthshaker archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Tree
Minotaur
Unlocks spell
Seismic Stampede
Spell numbers
Damagex3 power
Damage typeBlunt
Stamina20
Concentration25
Cooldown15 s
Radius4.5
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| First pulse Held 0.2 seconds | Blunt | x2.25 | 1 time per cast |
| Second pulse Held 1.2 seconds | Blunt | x3 | 1 time per cast |
| Third pulse Held 2.2 seconds | Blunt | x4.5 | 1 time per cast |
What it scales with
- Blunt hits use Physical Power.
- Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Needs one of
Blunt Damage Increase (Horned Vanguard)
Rage Duration Increase (Earthshaker)
Spell Haste Increase (Xwin Dreadhorn)
Leads to
Blunt Damage Increase (Horned Vanguard)
Rage Duration Increase (Earthshaker)
Seismic Stampede Damage Increase I
Spell Haste Increase (Xwin Dreadhorn)