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Spells/Seismic Stampede

Seismic Stampede

EarthBlunt

Hold to channel. Send expanding shockwaves through the ground, dealing Blunt Damage each second to enemies within the radius. While channelling, gain 50% increased Armor and Resistance.

In the game

On the skill tree

Requirements

Numbers

ElementEarth
Damage3
Damage typeBlunt
Radius4.5
Stamina20
Concentration25
Cooldown15 s
TagsDamage, Race, Minotaur Magic

Hits and scaling

HitTypeMultiplierHow often
First pulse
Held 0.2 seconds
Bluntx2.251 time per cast
Second pulse
Held 1.2 seconds
Bluntx31 time per cast
Third pulse
Held 2.2 seconds
Bluntx4.51 time per cast

What it scales with

  • Blunt hits use Physical Power.
  • Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Dazing Stampede
WithoutWith
Slow
Each enemy hit by a pulse
none50%
Slow durationnone2 s
Enraging Stampede
WithoutWith
Rage per enemy hit per pulsenone2
Enraging Stampede Increase
Nodes taken0123
Rage per enemy hit per pulse
With Enraging Stampede
2345
Expansive Stampede
WithoutWith
Radius multiplierx1x1.3
Pulse damage
Second pulse; the first pulse is x0.75 and the third x1.5 of this
x3x2.4
Focused Stampede
WithoutWith
Radius multiplierx1x0.65
Pulse damage
Second pulse; the first pulse is x0.75 and the third x1.5 of this
x3x3.45

If both Focused and Expansive are taken, Focused wins.

Harvesting Stampede
WithoutWith
Damage per Bleeding consumed
Per Bleeding stack consumed
none5%
Maximum damage bonusnone50%

Checked on every pulse, so later pulses find fewer Bleeding stacks.

Harvesting Stampede Increase
Nodes taken0123
Damage per Bleeding consumed
With Harvesting Stampede
5%7%9%11%
Maximum damage bonus
With Harvesting Stampede
50%56%62%68%
Raging Stampede
WithoutWith
Stun build-up per Rage spent
Per Rage stack spent
none3%
Maximum stun build-up bonusnone30%

Spends up to 10 Rage when cast.

Raging Stampede Increase
Nodes taken0123
Stun build-up per Rage spent
With Raging Stampede
3%4%5%6%
Maximum stun build-up bonus
With Raging Stampede. Number from the current node text.
30%31%32%33%
Remote Stampede
WithoutWith
Cast timenone0.3 s

No hold: all three pulses fire on their own timers at the cast spot, and the Armor and Resistance bonus is lost.

Seismic Stampede Cooldown Reduction
Nodes taken0123
Cooldown15 s13.5 s12 s10.5 s
Seismic Stampede Damage Increase
Nodes taken0123
Pulse damage
Second pulse; the first pulse is x0.75 and the third x1.5 of this
x3x3.24x3.48x3.72

Multiplies with Focused or Expansive Stampede.

Seismic Stampede Stun Build-up Increase
Nodes taken0123
Stun build-up bonus0%10%20%30%

Rank it

Compare it with every other damaging spell on the spell ranking.

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History

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