Seismic Stampede
Hold to channel. Send expanding shockwaves through the ground, dealing Blunt Damage each second to enemies within the radius. While channelling, gain 50% increased Armor and Resistance.
In the game
On the skill tree
Seismic Stampede (Minotaur)
Requirements
- Race:
Minotaur
Numbers
ElementEarth
Damage3
Damage typeBlunt
Radius4.5
Stamina20
Concentration25
Cooldown15 s
TagsDamage, Race, Minotaur Magic
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| First pulse Held 0.2 seconds | Blunt | x2.25 | 1 time per cast |
| Second pulse Held 1.2 seconds | Blunt | x3 | 1 time per cast |
| Third pulse Held 2.2 seconds | Blunt | x4.5 | 1 time per cast |
What it scales with
- Blunt hits use Physical Power.
- Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
25 nodes on the skill tree upgrade it.
Dazing Stampede (Minotaur)
Enraging Stampede (Minotaur)
Enraging Stampede Increase I (Minotaur),
Enraging Stampede Increase II (Minotaur),
Enraging Stampede Increase III (Minotaur)
Expansive Stampede (Minotaur)
Focused Stampede (Minotaur)
Harvesting Stampede (Minotaur)
Harvesting Stampede Increase I (Minotaur),
Harvesting Stampede Increase II (Minotaur),
Harvesting Stampede Increase III (Minotaur)
Raging Stampede (Minotaur)
Raging Stampede Increase I (Minotaur),
Raging Stampede Increase II (Minotaur),
Raging Stampede Increase III (Minotaur)
Remote Stampede (Minotaur)
Seismic Stampede Cooldown Reduction I (Minotaur),
Seismic Stampede Cooldown Reduction II (Minotaur),
Seismic Stampede Cooldown Reduction III (Minotaur)
Seismic Stampede Damage Increase I (Minotaur),
Seismic Stampede Damage Increase II (Minotaur),
Seismic Stampede Damage Increase III (Minotaur)
Seismic Stampede Stun Build-up Increase I (Minotaur),
Seismic Stampede Stun Build-up Increase II (Minotaur),
Seismic Stampede Stun Build-up Increase III (Minotaur)
What each upgrade changes
Dazing Stampede
| Without | With | |
|---|---|---|
| Slow Each enemy hit by a pulse | none | 50% |
| Slow duration | none | 2 s |
Enraging Stampede
| Without | With | |
|---|---|---|
| Rage per enemy hit per pulse | none | 2 |
Enraging Stampede Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Rage per enemy hit per pulse With Enraging Stampede | 2 | 3 | 4 | 5 |
Expansive Stampede
| Without | With | |
|---|---|---|
| Radius multiplier | x1 | x1.3 |
| Pulse damage Second pulse; the first pulse is x0.75 and the third x1.5 of this | x3 | x2.4 |
Focused Stampede
| Without | With | |
|---|---|---|
| Radius multiplier | x1 | x0.65 |
| Pulse damage Second pulse; the first pulse is x0.75 and the third x1.5 of this | x3 | x3.45 |
If both Focused and Expansive are taken, Focused wins.
Harvesting Stampede
| Without | With | |
|---|---|---|
| Damage per Bleeding consumed Per Bleeding stack consumed | none | 5% |
| Maximum damage bonus | none | 50% |
Checked on every pulse, so later pulses find fewer Bleeding stacks.
Harvesting Stampede Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage per Bleeding consumed With Harvesting Stampede | 5% | 7% | 9% | 11% |
| Maximum damage bonus With Harvesting Stampede | 50% | 56% | 62% | 68% |
Raging Stampede
| Without | With | |
|---|---|---|
| Stun build-up per Rage spent Per Rage stack spent | none | 3% |
| Maximum stun build-up bonus | none | 30% |
Spends up to 10 Rage when cast.
Raging Stampede Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Stun build-up per Rage spent With Raging Stampede | 3% | 4% | 5% | 6% |
| Maximum stun build-up bonus With Raging Stampede. Number from the current node text. | 30% | 31% | 32% | 33% |
Remote Stampede
| Without | With | |
|---|---|---|
| Cast time | none | 0.3 s |
No hold: all three pulses fire on their own timers at the cast spot, and the Armor and Resistance bonus is lost.
Seismic Stampede Cooldown Reduction
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 15 s | 13.5 s | 12 s | 10.5 s |
Seismic Stampede Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Pulse damage Second pulse; the first pulse is x0.75 and the third x1.5 of this | x3 | x3.24 | x3.48 | x3.72 |
Multiplies with Focused or Expansive Stampede.
Seismic Stampede Stun Build-up Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Stun build-up bonus | 0% | 10% | 20% | 30% |
Rank it
Compare it with every other damaging spell on the spell ranking.
History
- 0.107.7779
- Radius: 0 to 4.5