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Skill tree/Tyrant Quake (Minotaur)

Tyrant Quake

Minotaur treeRace tree

Hold to charge. Release to send consecutive shocks through the ground, each dealing Blunt Damage with increased Stun Build-up. Spends up to 10 Rage on cast, increasing each shock's Stun Build-up by 3% per Rage spent.

In the game

Where to get

Show on the tree It opens the Minotaur tree, shown with the Earthshaker archetype.

It opens when any one of the nodes it needs has a point.

Numbers

Unlocks spellTyrant Quake

Spell numbers

Damagex4.15 power
Damage typeBlunt
Stamina20
Concentration25
Cooldown12 s
Hold to charge2.5 s
Radius2
HitTypeMultiplierHow often
Pillar
Each pillar that hits the target
Bluntx4.151 time per cast

What it scales with

  • Blunt hits use Physical Power.
  • Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

Needs one of

Skill tree
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