Tyrant Quake
Hold to charge. Release to send consecutive shocks through the ground, each dealing Blunt Damage with increased Stun Build-up. Spends up to 10 Rage on cast, increasing each shock's Stun Build-up by 3% per Rage spent.
In the game
Where to get
Show on the tree It opens the Minotaur tree, shown with the Earthshaker archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Tree
Minotaur
Unlocks spell
Tyrant Quake
Spell numbers
Damagex4.15 power
Damage typeBlunt
Stamina20
Concentration25
Cooldown12 s
Hold to charge2.5 s
Radius2
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Pillar Each pillar that hits the target | Blunt | x4.15 | 1 time per cast |
What it scales with
- Blunt hits use Physical Power.
- Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Needs one of
Critical Damage vs. Stunned (Horned Vanguard)
Critical Damage vs. Chilled (Earthshaker)
Decay Damage Increase (Xwin Dreadhorn)
Leads to
Critical Damage vs. Stunned (Horned Vanguard)
Critical Damage vs. Chilled (Earthshaker)
Tyrant Quake Damage Increase I
Decay Damage Increase (Xwin Dreadhorn)