Devour
Press to cast. Devour the enemy in front of you, dealing Strike Damage increased the lower the enemy's health. Killing an enemy with Devour grants you a protective shield.
In the game
Spellbook
Requirements
- Strength 8
You need these to read the spellbook and to put the spell on your bar. Plan the XP
Numbers
Damage3.05
Damage typeStrike
Stamina12
Cooldown8 s
Cast time0.3 s
TagsDamage, Attributes
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Bite Target at full health | Strike | x3.05 | 1 time per cast |
What it scales with
- Strike hits use Physical Power.
- Damage bonus: Strike Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Rank it
Compare it with every other damaging spell on the spell ranking.