Power Hook
Press to cast. Throw a heavy hook, dealing Blunt Damage with high Stun Build-up and Interrupting the enemy.
In the game
On the skill tree
Power Hook (Brawler)
Requirements
- Class:
Brawler
Numbers
Damage4.21
Damage typeBlunt
Stamina30
Cooldown12 s
Cast time0.3 s
TagsDamage, Class
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Hook | Blunt | x4.21 | 1 time per cast |
What it scales with
- Blunt hits use Physical Power.
- Damage bonus: Blunt Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
24 nodes on the skill tree upgrade it.
Enraging Hook (Brawler)
Enraging Hook Increase I (Brawler),
Enraging Hook Increase II (Brawler),
Enraging Hook Increase III (Brawler)
Focused Hook (Brawler)
Power Hook Cooldown Reduction I (Brawler),
Power Hook Cooldown Reduction II (Brawler),
Power Hook Cooldown Reduction III (Brawler)
Power Hook Damage Increase I (Brawler),
Power Hook Damage Increase II (Brawler),
Power Hook Damage Increase III (Brawler)
Power Hook Stun Build-up Increase I (Brawler),
Power Hook Stun Build-up Increase II (Brawler),
Power Hook Stun Build-up Increase III (Brawler)
Raging Hook (Brawler)
Raging Hook Increase I (Brawler),
Raging Hook Increase II (Brawler),
Raging Hook Increase III (Brawler)
Rending Hook (Brawler)
Rending Hook Increase I (Brawler),
Rending Hook Increase II (Brawler),
Rending Hook Increase III (Brawler)
Striking Hook (Brawler)
Sweeping Hook (Brawler)
What each upgrade changes
Enraging Hook
| Without | With | |
|---|---|---|
| Rage per enemy hit | none | 2 |
Enraging Hook Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Rage per enemy hit | 2 | 3 | 4 | 5 |
Focused Hook
| Without | With | |
|---|---|---|
| Damage multiplier | x1 | x1.4 |
| Hit arc size multiplier No longer interrupts | x1 | x0.65 |
Focused Hook wins over Sweeping Hook when both are taken.
Power Hook Cooldown Reduction
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 12 s | 10.8 s | 9.6 s | 8.4 s |
Power Hook Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage | x4.21 | x4.5468 | x4.8836 | x5.2204 |
Power Hook Stun Build-up Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Extra Stun hit, share of hit damage | x0 | x0.1 | x0.2 | x0.3 |
The game sends a separate Stun hit worth 10% of the hit damage per point, not 10% more of the existing Stun Build-up.
Raging Hook
| Without | With | |
|---|---|---|
| Extra Stun per Rage spent, share of hit damage | none | 4% |
| Maximum extra Stun, share of hit damage | none | 40% |
| Most Rage spent | none | 10 |
The bonus is a separate Stun hit worth this share of the hit damage.
Raging Hook Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Extra Stun per Rage spent, share of hit damage | 4% | 6% | 8% | 10% |
| Maximum extra Stun, share of hit damage | 40% | 46% | 52% | 58% |
Rage spent stops at the Rage needed to reach the maximum: 10, 8, 7, 6 Rage at levels 0 to 3.
Rending Hook
| Without | With | |
|---|---|---|
| Bleeding per enemy hit | none | 3 |
| Extra Bleeding when one enemy is hit Only one enemy hit | none | 3 |
Rending Hook Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding per enemy hit | 3 | 4 | 5 | 6 |
| Extra Bleeding when one enemy is hit Only one enemy hit | 3 | 4 | 5 | 6 |
Striking Hook
Changes the damage type from Blunt to Strike; no number changes
Sweeping Hook
| Without | With | |
|---|---|---|
| Damage multiplier Not with Focused Hook | x1 | x0.8 |
| Hit arc size multiplier Not with Focused Hook | x1 | x1.4 |
Rank it
Compare it with every other damaging spell on the spell ranking.