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Spells/Shadow Daggers

Shadow Daggers

Thrust

Press to cast. Throw a shadow dagger, dealing Thrust Damage and applying Bleeding. Nearby Shadow Clones throw with you. Each dagger lands as a ground dagger; on the final charge, recast to recall them through enemies.

In the game

On the skill tree

Requirements

Numbers

Damage0.61
Damage typeThrust
Stamina6
Cooldown6 s
Cast time0.2 s
Charges2
Charge recharge6 s
TagsDamage, Class, Shadow Arts

Hits and scaling

HitTypeMultiplierHow often
Dagger
One throw
Thrustx0.611 time per cast

What it scales with

  • Thrust hits use Physical Power.
  • Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Converging Daggers
WithoutWith
Clone lifetimenone8 s

The clone appears at full throw range toward your aim

Corrupting Daggers
WithoutWith
Max Bleeding turned into Poison per enemynone3

Returning daggers deal Decay damage and give 1 Poison per Bleeding consumed

Corrupting Daggers Increase
Nodes taken0123
Max Bleeding turned into Poison per enemy
With Corrupting Daggers
3456
Fan of Daggers
WithoutWith
Daggers per throw15
Charges21
Recharge time6 s8 s

Shadow Clones still throw 1 dagger each

Harvesting Daggers
WithoutWith
Max Bleeding consumed per enemynone3
Return damage per Bleeding consumednone7%
Harvesting Daggers Increase
Nodes taken0123
Max Bleeding consumed per enemy
With Harvesting Daggers
3579
Momentous Return

A dash while ground daggers remain recalls them; the window is the ground dagger duration

Piercing Daggers
WithoutWith
Hit width on each side of the pathnone0.9 m

Your daggers hit every enemy on the path; clone daggers do not pierce

Rending Daggers
WithoutWith
Bleeding per outgoing dagger
Your daggers, not clone daggers
12
Bleeding per returning dagger12
Rending Daggers Increase
Nodes taken0123
Bleeding per outgoing dagger
With Rending Daggers, your daggers
2345
Bleeding per returning dagger
With Rending Daggers
2345
Shadow Daggers Charges Increase
Nodes taken0123
Charges
Without Fan of Daggers
2345
Shadow Daggers Cost Decrease
WithoutWith
Stamina cost65
Shadow Daggers Damage Increase
Nodes taken0123
Dagger damagex0.61x0.6588x0.7076x0.7564

Outgoing and returning daggers both use it

Shadow Daggers Linger Increase
Nodes taken0123
Ground dagger duration4 s5 s6 s7 s
Ground dagger duration, Ambush Volley daggers4 s5 s6 s7 s
Ground dagger duration, clone dagger throws4 s5 s6 s7 s

Rank it

Compare it with every other damaging spell on the spell ranking.

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