Shadow Daggers
Press to cast. Throw a shadow dagger, dealing Thrust Damage and applying Bleeding. Nearby Shadow Clones throw with you. Each dagger lands as a ground dagger; on the final charge, recast to recall them through enemies.
In the game
On the skill tree
Shadow Daggers (Shadow)
Requirements
- Class:
Shadow
Numbers
Damage0.61
Damage typeThrust
Stamina6
Cooldown6 s
Cast time0.2 s
Charges2
Charge recharge6 s
TagsDamage, Class, Shadow Arts
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Dagger One throw | Thrust | x0.61 | 1 time per cast |
What it scales with
- Thrust hits use Physical Power.
- Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
26 nodes on the skill tree upgrade it.
Converging Daggers (Shadow)
Corrupting Daggers (Shadow)
Corrupting Daggers Increase I (Shadow),
Corrupting Daggers Increase II (Shadow),
Corrupting Daggers Increase III (Shadow)
Fan of Daggers (Shadow)
Harvesting Daggers (Shadow)
Harvesting Daggers Increase I (Shadow),
Harvesting Daggers Increase II (Shadow),
Harvesting Daggers Increase III (Shadow)
Momentous Return (Shadow)
Piercing Daggers (Shadow)
Rending Daggers (Shadow)
Rending Daggers Increase I (Shadow),
Rending Daggers Increase II (Shadow),
Rending Daggers Increase III (Shadow)
Shadow Daggers Charges Increase I (Shadow),
Shadow Daggers Charges Increase II (Shadow),
Shadow Daggers Charges Increase III (Shadow)
Shadow Daggers Cost Decrease I (Shadow)
Shadow Daggers Damage Increase I (Shadow),
Shadow Daggers Damage Increase II (Shadow),
Shadow Daggers Damage Increase III (Shadow)
Shadow Daggers Linger Increase I (Shadow),
Shadow Daggers Linger Increase II (Shadow),
Shadow Daggers Linger Increase III (Shadow)
What each upgrade changes
Converging Daggers
| Without | With | |
|---|---|---|
| Clone lifetime | none | 8 s |
The clone appears at full throw range toward your aim
Corrupting Daggers
| Without | With | |
|---|---|---|
| Max Bleeding turned into Poison per enemy | none | 3 |
Returning daggers deal Decay damage and give 1 Poison per Bleeding consumed
Corrupting Daggers Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Bleeding turned into Poison per enemy With Corrupting Daggers | 3 | 4 | 5 | 6 |
Fan of Daggers
| Without | With | |
|---|---|---|
| Daggers per throw | 1 | 5 |
| Charges | 2 | 1 |
| Recharge time | 6 s | 8 s |
Shadow Clones still throw 1 dagger each
Harvesting Daggers
| Without | With | |
|---|---|---|
| Max Bleeding consumed per enemy | none | 3 |
| Return damage per Bleeding consumed | none | 7% |
Harvesting Daggers Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Bleeding consumed per enemy With Harvesting Daggers | 3 | 5 | 7 | 9 |
Momentous Return
A dash while ground daggers remain recalls them; the window is the ground dagger duration
Piercing Daggers
| Without | With | |
|---|---|---|
| Hit width on each side of the path | none | 0.9 m |
Your daggers hit every enemy on the path; clone daggers do not pierce
Rending Daggers
| Without | With | |
|---|---|---|
| Bleeding per outgoing dagger Your daggers, not clone daggers | 1 | 2 |
| Bleeding per returning dagger | 1 | 2 |
Rending Daggers Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding per outgoing dagger With Rending Daggers, your daggers | 2 | 3 | 4 | 5 |
| Bleeding per returning dagger With Rending Daggers | 2 | 3 | 4 | 5 |
Shadow Daggers Charges Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Charges Without Fan of Daggers | 2 | 3 | 4 | 5 |
Shadow Daggers Cost Decrease
| Without | With | |
|---|---|---|
| Stamina cost | 6 | 5 |
Shadow Daggers Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Dagger damage | x0.61 | x0.6588 | x0.7076 | x0.7564 |
Outgoing and returning daggers both use it
Shadow Daggers Linger Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Ground dagger duration | 4 s | 5 s | 6 s | 7 s |
| Ground dagger duration, Ambush Volley daggers | 4 s | 5 s | 6 s | 7 s |
| Ground dagger duration, clone dagger throws | 4 s | 5 s | 6 s | 7 s |
Rank it
Compare it with every other damaging spell on the spell ranking.