Vanishing Strike
Press to cast. Vanish into stealth and leave a Shadow Clone behind. Recast to strike in a direction, dealing Thrust Damage with bonus damage from behind. Nearby Shadow Clones mirror the strike for 25% of your damage.
In the game
On the skill tree
Vanishing Strike (Shadow)
Starting spell of
Requirements
- Class:
Shadow
Numbers
Damage2.29
Damage typeThrust
Radius2
Stamina10
Cooldown6 s
TagsDamage, Class, Shadow Arts
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Strike Recast, target facing you | Thrust | x2.29 | 1 time per cast |
| Clone strike Recast, target near the clone | Thrust | x0.5725 | Depends on where the target is |
What it scales with
- Thrust hits use Physical Power.
- Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
30 nodes on the skill tree upgrade it.
Ambush Volley (Shadow)
Corrupting Vanish (Shadow)
Corrupting Vanish Increase I (Shadow),
Corrupting Vanish Increase II (Shadow),
Corrupting Vanish Increase III (Shadow)
Dazing Ambush (Shadow)
Flickering Vanish (Shadow)
Harvesting Vanish (Shadow)
Harvesting Vanish Increase I (Shadow),
Harvesting Vanish Increase II (Shadow),
Harvesting Vanish Increase III (Shadow)
Purging Vanish (Shadow)
Purging Vanish Increase I (Shadow),
Purging Vanish Increase II (Shadow),
Purging Vanish Increase III (Shadow)
Rending Vanish (Shadow)
Rending Vanish Increase I (Shadow),
Rending Vanish Increase II (Shadow),
Rending Vanish Increase III (Shadow)
Vanishing Roll (Shadow)
Vanishing Strike Backstab Damage Increase I (Shadow),
Vanishing Strike Backstab Damage Increase II (Shadow),
Vanishing Strike Backstab Damage Increase III (Shadow)
Vanishing Strike Clone Duration Increase I (Shadow)
Vanishing Strike Cooldown Decrease I (Shadow),
Vanishing Strike Cooldown Decrease II (Shadow),
Vanishing Strike Cooldown Decrease III (Shadow)
Vanishing Strike Stealth Duration Increase I (Shadow),
Vanishing Strike Stealth Duration Increase II (Shadow),
Vanishing Strike Stealth Duration Increase III (Shadow)
What each upgrade changes
Ambush Volley
| Without | With | |
|---|---|---|
| Max clone daggers per cast Recast breaks stealth | This part of the spell's code changed in a later game update, so we show no number. | |
| Clone dagger damage, share of spell damage | none | x0.25 |
| Bleeding per clone dagger | none | 1 |
| Clone dagger range | none | 14 m |
Stealth counts as broken by the recast when you are still in stealth or it ended in the last 0.25 s
Corrupting Vanish
| Without | With | |
|---|---|---|
| Bleeding consumed per Poison Your strike from behind | none | 4 |
| Max Poison per enemy | none | 4 |
The strike deals Decay damage
Corrupting Vanish Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding consumed per Poison With Corrupting Vanish | 4 | 3 | 2 | 1 |
Dazing Ambush
| Without | With | |
|---|---|---|
| Slow | none | 50% |
| Slow duration | none | 3 s |
Your strike only, not clone strikes
Flickering Vanish
| Without | With | |
|---|---|---|
| Search range for the nearest enemy | none | 12 m |
| Max teleport distance | none | 30 m |
Harvesting Vanish
| Without | With | |
|---|---|---|
| Max Bleeding consumed Your strike from behind | none | 5 |
| Damage per Bleeding consumed | none | 8% |
Harvesting Vanish Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Bleeding consumed With Harvesting Vanish | 5 | 7 | 9 | 11 |
Purging Vanish
| Without | With | |
|---|---|---|
| Max Poison consumed Your strike from behind | none | 5 |
| Damage per Poison consumed | none | 8% |
Purging Vanish Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Poison consumed With Purging Vanish | 5 | 7 | 9 | 11 |
Rending Vanish
| Without | With | |
|---|---|---|
| Bleeding, hit from behind | none | 5 |
| Bleeding, other hits | none | 2 |
Rending Vanish Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding, hit from behind With Rending Vanish | 5 | 7 | 9 | 11 |
| Bleeding, other hits With Rending Vanish | 2 | 3 | 4 | 5 |
Vanishing Roll
| Without | With | |
|---|---|---|
| Damage multiplier You and Shadow Clones | x1 | x0.8 |
| Clone strike radius at the dash end | none | 2 m |
The dash must come within the stealth duration; clones strike for 0.25 of your damage
Vanishing Strike Backstab Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage multiplier from behind Target hit from behind | x1.3 | x1.38 | x1.46 | x1.54 |
Vanishing Strike Clone Duration Increase
| Without | With | |
|---|---|---|
| Shadow Clone lifetime Clone left by Vanishing Strike | 8 s | 9 s |
Adds 1 s to every Shadow Clone, from any spell
Vanishing Strike Cooldown Decrease
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 6 s | 5.4 s | 4.8 s | 4.2 s |
Vanishing Strike Stealth Duration Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Stealth duration | This part of the spell's code changed in a later game update, so we show no number. | |||
The recast window stays 3 s
Rank it
Compare it with every other damaging spell on the spell ranking.