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Spells/Vanishing Strike

Vanishing Strike

Thrust

Press to cast. Vanish into stealth and leave a Shadow Clone behind. Recast to strike in a direction, dealing Thrust Damage with bonus damage from behind. Nearby Shadow Clones mirror the strike for 25% of your damage.

In the game

On the skill tree

Starting spell of

Requirements

Numbers

Damage2.29
Damage typeThrust
Radius2
Stamina10
Cooldown6 s
TagsDamage, Class, Shadow Arts

Hits and scaling

HitTypeMultiplierHow often
Strike
Recast, target facing you
Thrustx2.291 time per cast
Clone strike
Recast, target near the clone
Thrustx0.5725Depends on where the target is

What it scales with

  • Thrust hits use Physical Power.
  • Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
  • Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

What each upgrade changes

Ambush Volley
WithoutWith
Max clone daggers per cast
Recast breaks stealth
This part of the spell's code changed in a later game update, so we show no number.
Clone dagger damage, share of spell damagenonex0.25
Bleeding per clone daggernone1
Clone dagger rangenone14 m

Stealth counts as broken by the recast when you are still in stealth or it ended in the last 0.25 s

Corrupting Vanish
WithoutWith
Bleeding consumed per Poison
Your strike from behind
none4
Max Poison per enemynone4

The strike deals Decay damage

Corrupting Vanish Increase
Nodes taken0123
Bleeding consumed per Poison
With Corrupting Vanish
4321
Dazing Ambush
WithoutWith
Slownone50%
Slow durationnone3 s

Your strike only, not clone strikes

Flickering Vanish
WithoutWith
Search range for the nearest enemynone12 m
Max teleport distancenone30 m
Harvesting Vanish
WithoutWith
Max Bleeding consumed
Your strike from behind
none5
Damage per Bleeding consumednone8%
Harvesting Vanish Increase
Nodes taken0123
Max Bleeding consumed
With Harvesting Vanish
57911
Purging Vanish
WithoutWith
Max Poison consumed
Your strike from behind
none5
Damage per Poison consumednone8%
Purging Vanish Increase
Nodes taken0123
Max Poison consumed
With Purging Vanish
57911
Rending Vanish
WithoutWith
Bleeding, hit from behindnone5
Bleeding, other hitsnone2
Rending Vanish Increase
Nodes taken0123
Bleeding, hit from behind
With Rending Vanish
57911
Bleeding, other hits
With Rending Vanish
2345
Vanishing Roll
WithoutWith
Damage multiplier
You and Shadow Clones
x1x0.8
Clone strike radius at the dash endnone2 m

The dash must come within the stealth duration; clones strike for 0.25 of your damage

Vanishing Strike Backstab Damage Increase
Nodes taken0123
Damage multiplier from behind
Target hit from behind
x1.3x1.38x1.46x1.54
Vanishing Strike Clone Duration Increase
WithoutWith
Shadow Clone lifetime
Clone left by Vanishing Strike
8 s9 s

Adds 1 s to every Shadow Clone, from any spell

Vanishing Strike Cooldown Decrease
Nodes taken0123
Cooldown6 s5.4 s4.8 s4.2 s
Vanishing Strike Stealth Duration Increase
Nodes taken0123
Stealth durationThis part of the spell's code changed in a later game update, so we show no number.

The recast window stays 3 s

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