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Creatures/Goblin Ripper Empowered

Goblin Ripper Empowered

Standard Melee

Level 2. Danger 1. 4 XP when you kill it.

Where it lives

Event spawns only appear while an event runs in the area.

These bounties ask you to kill it: Assault the Mill, Cull the Camp, Cull the Rippers, Thinning Out the Fields, Clearing Out the Yard.

Show its 86 spawns on the map

On the map

86 pins on the Earlwood map.

Earlwood
Monsters 36Event monsters 50

Drops

Gold: 1 to 2, 10% chance.

Rune sets

It rolls 1 rune at a 10% chance.

Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.

A rune it drops is Common or Uncommon. The rune has 1 star. The piece slot can be Rune, Under-coat or Belt.

Rune odds

The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.

Each rune is from one of its 6 sets, 16.67% each.

Normal kill

Rarity1 star
Common70%
Uncommon30%

Empowered kill

If it was empowered when it died, the odds shift from the start of the list toward the end.

Rarity1 star
Common35%
Uncommon65%

Attributes

Physique6
Intelligence46
Strength46

Numbers

Level2
RankStandard Melee
Danger1
XP on kill4
Respawns after15 minutes
Move speed2.5

Empowered

Each time it spawns, it has a 33% chance to be empowered with one of these 10: Brutal, Venomous, Swift, Frostbound, Flamecaller, Spiteful, Arcane Shielded, Blighted, Mortar, Unyielding.

When empowered, it has +100% health.

With other players

Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.

Its damage does not grow with more players.

Creatures
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