Aethershade
Where to farm
- The best creature is
Goblin Flaskrat (level 3). Each kill has a 1.67% chance to give a piece. - The best chest is in Wildwood Forest IIA. Each opening has a 10% chance to give a piece.
Goblin Flaskrat picks each rune's set evenly from 6 sets, so this set has the same chance as
Graveveil,
Moonthorn,
Pitfighter,
Pyreweaver,
Stonehoove.- Every creature that drops this set gives it the same chance as the other sets it drops.
- In a run of Smashmouth Bounty at tier 3,
Goblin Flaskrat gives this set 16.67% of its runes, and 5% of its runes are Mythical. - Bounty tiers above 3 are locked in Early Access. How tiers open.
Where to get
Creatures
Goblin Ripper, level 2: 1 roll at 10% that picks a set at random from 6 sets
Goblin Ripper Empowered, level 2: 1 roll at 10% that picks a set at random from 6 sets
Goblin Flaskrat, level 3: 1 roll at 10% that picks a set at random from 6 sets
Goblin Flaskrat Empowered, level 3: 1 roll at 10% that picks a set at random from 6 sets
Rageborn Flaskrat, level 11: 1 roll at 10% that picks a set at random from 6 sets
Rageborn Ripper, level 12: 1 roll at 10% that picks a set at random from 6 sets
Chests
50 chests can give a piece of this set:
- Earlwood Farmlands I: chest 1, chest 2, chest 3, body 1, body 2, body 3, tree stump
- Earlwood Farmlands II: chest 1, chest 2, chest 3, chest 4, body 1, body 2, body 3, tree stump 1, tree stump 2, tree stump 3
- Goblin Caves: chest 1, chest 2, chest 3, chest 4, chest 5, chest 6, chest 7, chest 8, chest 9, chest 10, chest 11, chest 12, chest 13, chest 14, chest 15
- Wildwood Forest I: chest 1, chest 2, chest 3, tree stump 1, tree stump 2, tree stump 3
- Wildwood Forest IIA: chest 1, chest 2, body 1, body 2, tree stump 1, tree stump 2
- Wildwood Forest IIB: chest 1, chest 2, body 1, body 2, tree stump 1, tree stump 2
Pieces by slot
The set has a piece for 12 of your 12 rune slots.
- Rune from one star up: Faded Rune, Refined Rune, Engraved Rune, Empowered Rune, Runic Masterpiece, Perfected Rune
- Undercoat from one star up: Cloth Lining, Padded Undercoat, Layered Undercoat, Fortified Undercoat, Mythic Undercoat, Celestial Undercoat
- Belt from one star up: Simple Sash, Reinforced Cincture, Tempered Cincture, Blessed Cincture, Mythic Cincture, Celestial Cincture
- Charm from one star up: Plain Talisman, Imbued Charm, Runed Charm, Arcane Charm, Divine Charm, Celestial Charm
- Ring (x2) from one star up: Modest Band, Polished Band, Gilded Band, Arcane Band, Mythic Band, Celestial Band
- Amulet (x2) from one star up: Basic Amulet, Enhanced Amulet, Studded Amulet, Mystic Amulet, Divine Amulet, Celestial Amulet
- Bracer (x2) from one star up: Simple Bracer, Reinforced Bracer, Tempered Bracer, Empowered Bracer, Mythic Bracer, Celestial Bracer
- Badge (x2) from one star up: Novice Emblem, Adept Emblem, Seeker Emblem, Heroic Emblem, Mythic Emblem, Celestial Emblem
Stats by piece
A piece rolls its main stat from the first list and its extra stats from the second.
| Piece | Main stat | Extra stats |
|---|---|---|
| Rune | Ether Damage, Magic Damage | Ether Damage, Ether Piercing, Health, Armor, Blunt Armor, Strike Armor, Thrust Armor, Resistance, Decay Resistance, Fire Resistance, Ether Resistance, Ice Resistance, Stamina, Stamina Regen, Magic Damage, Attack Speed |
| Undercoat | Health, Armor, Guard Efficiency | Health, Armor, Blunt Armor, Strike Armor, Thrust Armor, Resistance, Decay Resistance, Fire Resistance, Ether Resistance, Ice Resistance, Stamina, Stamina Regen, Movement Speed, Guard Efficiency |
| Belt | Health, Resistance | Health, Armor, Blunt Armor, Strike Armor, Thrust Armor, Resistance, Decay Resistance, Fire Resistance, Ether Resistance, Ice Resistance, Stamina, Stamina Regen, Movement Speed |
| Charm | Concentration, Concentration Regen, Stamina, Stamina Regen | Concentration, Concentration Regen, Concentration On Hit, Health, Armor, Blunt Armor, Strike Armor, Thrust Armor, Resistance, Decay Resistance, Fire Resistance, Ether Resistance, Ice Resistance, Stamina, Stamina Regen, Spell Haste |
| Ring | Ether Damage, Magic Damage, Attack Speed | Ether Damage, Ether Piercing, Health, Armor, Blunt Armor, Strike Armor, Thrust Armor, Resistance, Decay Resistance, Fire Resistance, Ether Resistance, Ice Resistance, Stamina, Stamina Regen, Magic Damage, Attack Speed |
| Amulet | Attack Speed, Spell Haste, Critical Chance, Critical Damage | Ether Damage, Health, Armor, Blunt Armor, Strike Armor, Thrust Armor, Resistance, Decay Resistance, Fire Resistance, Ether Resistance, Ice Resistance, Stamina, Stamina Regen, Magic Damage, Attack Speed, Spell Haste, Critical Chance, Critical Damage |
| Bracer | Attack Speed, Spell Haste | Ether Damage, Health, Armor, Blunt Armor, Strike Armor, Thrust Armor, Resistance, Decay Resistance, Fire Resistance, Ether Resistance, Ice Resistance, Stamina, Stamina Regen, Magic Damage, Guard Efficiency, Attack Speed, Spell Haste |
| Badge | Magic Damage, Critical Damage | Ether Damage, Health, Armor, Blunt Armor, Strike Armor, Thrust Armor, Resistance, Decay Resistance, Fire Resistance, Ether Resistance, Ice Resistance, Stamina, Stamina Regen, Magic Damage, Attack Speed, Critical Chance, Critical Damage |
Set bonuses
- 3 pieces: +10 Ether Damage, +10 Concentration Regen
- 6 pieces: +16 Concentration, Nightglass: your Ether attacks against Bleeding or Poisoned enemies restore 10 Concentration. 0.5s cooldown
Rune odds
The first number is the share of this source's runes that come from this set. The second is the chance of at least one piece from one kill or one opening, counting every roll and its drop chance. For creatures, that is for a normal kill. An empowered kill rolls twice as many runes, and each roll has three times the drop chance (at most 100%).
| Source | Chance |
|---|---|
Goblin Ripper | 16.67% of its runes 1.67% per kill |
Goblin Ripper Empowered | 16.67% of its runes 1.67% per kill |
Goblin Flaskrat | 16.67% of its runes 1.67% per kill |
Goblin Flaskrat Empowered | 16.67% of its runes 1.67% per kill |
Rageborn Flaskrat | 16.67% of its runes 1.67% per kill |
Rageborn Ripper | 16.67% of its runes 1.67% per kill |
| 7 chests in Earlwood Farmlands I (each player) | 33.33% of its runes 8.33% per opening |
| 10 chests in Earlwood Farmlands II (each player) | 33.33% of its runes 8.33% per opening |
| 15 chests in Goblin Caves (deed tier 1, each player) | 10% of its runes 5% per opening |
| 15 chests in Goblin Caves (deed tier 2, each player) | 10% of its runes 5% per opening |
| 15 chests in Goblin Caves (deed tier 3, each player) | 10% of its runes 5% per opening |
| 15 chests in Goblin Caves (each player) | 10% of its runes 5% per opening |
| 6 chests in Wildwood Forest I (each player) | 20% of its runes 10% per opening |
| 6 chests in Wildwood Forest IIA (each player) | 20% of its runes 10% per opening |
| 6 chests in Wildwood Forest IIB (each player) | 20% of its runes 10% per opening |
Stars and level
A rune's stars set the player level you need to wear it.
| Stars | Player level | Note |
|---|---|---|
| 1 star | 1 | |
| 2 stars | 5 | |
| 3 stars | 10 | |
| 4 stars | 15 | |
| 5 stars | 20 | |
| 6 stars | 25 | |
| 7 stars | 30 | above the level cap |
| 8 stars | 35 | above the level cap |
| 9 stars | 40 | above the level cap |
Runes with 7 to 9 stars need level 30 to 40. The level cap is 25, so no one can wear them.
Numbers
Rune slots it fills12
Pieces for each bonus3, 6
Creatures that drop it6
Chests that give it50
Most stars9