
Rageborn Flaskrat
Level 11. Danger 1. 33 XP when you kill it.
Another creature has this name:
Rageborn Flaskrat (can be empowered).
Where it lives
- Goblin Caves: 70 event spawns in 6 events
- Earlwood Farmlands II (Earlwood): 23 event spawns in 8 events
- Earlwood Farmlands I (Earlwood): 18 event spawns in 12 events
- Wildwood Forest IVe (Earlwood): 7 event spawns in 4 events
- Wildwood Forest IIA (Earlwood): 5 event spawns in 5 events
- Wildwood Forest IVd (Earlwood): 5 event spawns in 4 events
- Wildwood Forest IVb (Earlwood): 3 event spawns in 3 events
- Wildwood Forest IVc (Earlwood): 3 event spawns in 2 events
- Wildwood Forest Vb (Earlwood): 3 event spawns in 1 event
- Wildwood Forest IVa (Earlwood): 1 event spawn in 1 event
Event spawns only appear while an event runs in the area.
On the map
Drops
Oil x1, 10% chance
Goblin Tooth x1, 15% chance
Frayed Cloth x1, 15% chance
Gold: 1 to 2, 10% chance.
Rune sets
It rolls 1 rune at a 10% chance.
Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.
A rune it drops is Common, Uncommon or Rare. The rune has 2 stars. The piece slot can be Under-coat, Ring, Rune, Belt, Charm or Amulet. Ring appears 2 times in the slot list, so it drops 2 times as often as a slot listed once (2 in 7).
Rune odds
The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.
Each rune is from one of its 6 sets, 16.67% each.
| Rarity | 2 stars |
|---|---|
| Common | 50% |
| Uncommon | 40% |
| Rare | 10% |
In bounty fights
In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.
When it spawns in the fight of the bounty Hoard King's Bounty:
| Tier | Physique | Intelligence | Strength |
|---|---|---|---|
| 1 | 35 | 95 | 70 |
| 2 | 75 | 197 | 145 |
| 3 | 118 | 291 | 214 |
| 4 | 162 | 409 | 301 |
| 5 | 193 | 449 | 331 |
| 6 | 265 | 656 | 484 |
| 7 | 322 | 762 | 561 |
| 8 | 378 | 853 | 629 |
| 9 | 425 | 903 | 665 |
| 10 | 473 | 962 | 709 |
- Rune slots: tier 1: 6; tier 2: 7 (adds Badge); tiers 3 to 10: 8 (adds Badge, Bracer)
- Rarities: tier 1: Common 50%, Uncommon 40%, Rare 10%; tiers 2 to 10: Common 40%, Uncommon 30%, Rare 25%, Mythical 5%
- Stars: tier 1: 2; tiers 2 to 10: 2 or 3
Attributes
Numbers
With other players
Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.
Its damage does not grow with more players.

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