
Wildwood Aetherfang Wolf
Level 10. Danger 1. 29 XP when you kill it.
Where it lives
- Wildwood Forest Vd (Earlwood): 41 event spawns in 13 events
- Wildwood Forest IVc (Earlwood): 17 regular spawns, 14 event spawns in 9 events
- Wildwood Forest Vc (Earlwood): 15 event spawns in 9 events
- Wildwood Forest Vb (Earlwood): 10 event spawns in 4 events
- Wildwood Forest IVa (Earlwood): 6 event spawns in 4 events
- Wildwood Forest IVb (Earlwood): 3 regular spawns, 2 event spawns in 1 event
- Wildwood Forest Va (Earlwood): 5 event spawns in 3 events
- Wildwood Forest IVe (Earlwood): 3 regular spawns, 1 event spawn in 1 event
- The Forest Throne (Earlwood): 2 event spawns in 1 event
Event spawns only appear while an event runs in the area.
On the map
Drops
Beast Meat x1, 25% chance
Wolf Fang x1, 15% chance
Rune sets
It rolls 1 rune at a 15% chance.
Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.
A rune it drops is Common or Uncommon. The rune has 1 or 2 stars. The piece slot can be Under-coat, Ring, Rune, Belt or Charm.
Rune odds
The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.
Each rune is from one of its 5 sets, 20% each.
| Rarity | 1 star | 2 stars | Any stars |
|---|---|---|---|
| Common | 49% | 21% | 70% |
| Uncommon | 21% | 9% | 30% |
In bounty fights
In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.
When it spawns in the fight of the bounty Return to the Forest Throne:
| Tier | Physique | Intelligence |
|---|---|---|
| 1 | 32 | 80 |
| 2 | 81 | 194 |
| 3 | 128 | 286 |
| 4 | 176 | 402 |
| 5 | 209 | 442 |
| 6 | 288 | 646 |
| 7 | 350 | 750 |
| 8 | 411 | 840 |
| 9 | 461 | 889 |
| 10 | 514 | 947 |
- Rune slots: tier 1: 5; tier 2: 6 (adds Badge); tiers 3 to 10: 8 (adds Badge, Bracer, Amulet)
- Rarities: tier 1: Common 70%, Uncommon 30%; tier 2: Common 50%, Uncommon 40%, Rare 10%; tiers 3 to 10: Common 40%, Uncommon 30%, Rare 25%, Mythical 5%
- Stars: tier 1: 1 or 2; tiers 2 to 10: 1, 2 or 3
Attributes
Numbers
With other players
Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.
Its damage does not grow with more players.

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