Gorehorn
Where to farm
- The best creature is
Wildwood Wolf (level 5). Each kill has a 5% chance to give a piece. - The best chest is in Wildwood Forest IVa. Each opening has a 5% chance to give a piece.
Wildwood Wolf picks each rune's set evenly from 4 sets, so this set has the same chance as
Convergence,
Duskbloom,
Lifebloom.- Every creature that drops this set gives it the same chance as the other sets it drops.
- In a run of The Corrupted Beast Returns at tier 3,
Wildwood Wolf gives this set 33.33% of its runes, and 10% of its runes are Mythical. - Bounty tiers above 3 are locked in Early Access. How tiers open.
Where to get
Creatures
Wildwood Wolf, level 5: 1 roll at 20% that picks a set at random from 4 sets
Wildwood Wolf Empowered, level 5: 1 roll at 20% that picks a set at random from 4 sets
Wildwood Aetherfang Wolf, level 10: 1 roll at 15% that picks a set at random from 5 sets
Wildwood Aetherfang Wolf Empowered, level 10: 1 roll at 15% that picks a set at random from 5 sets
Chests
18 chests can give a piece of this set:
- Wildwood Forest IVa: chest 1, chest 2, tree stump
- Wildwood Forest IVb: tree stump
- Wildwood Forest IVc: chest 1, chest 2, tree stump 1, tree stump 2, tree stump 3
- Wildwood Forest IVd: chest
- Wildwood Forest IVe: chest
- Wildwood Forest Va: chest
- Wildwood Forest Vb: chest 1, chest 2, chest 3, chest 4, chest 5, chest 6
Pieces by slot
The set has a piece for 12 of your 12 rune slots.
- Rune from one star up: Faded Rune, Refined Rune, Engraved Rune, Empowered Rune, Runic Masterpiece, Perfected Rune
- Undercoat from one star up: Cloth Lining, Padded Undercoat, Layered Undercoat, Fortified Undercoat, Mythic Undercoat, Celestial Undercoat
- Belt from one star up: Simple Sash, Reinforced Cincture, Tempered Cincture, Blessed Cincture, Mythic Cincture, Celestial Cincture
- Charm from one star up: Plain Talisman, Imbued Charm, Runed Charm, Arcane Charm, Divine Charm, Celestial Charm
- Ring (x2) from one star up: Modest Band, Polished Band, Gilded Band, Arcane Band, Mythic Band, Celestial Band
- Amulet (x2) from one star up: Basic Amulet, Enhanced Amulet, Studded Amulet, Mystic Amulet, Divine Amulet, Celestial Amulet
- Bracer (x2) from one star up: Simple Bracer, Reinforced Bracer, Tempered Bracer, Empowered Bracer, Mythic Bracer, Celestial Bracer
- Badge (x2) from one star up: Novice Emblem, Adept Emblem, Seeker Emblem, Heroic Emblem, Mythic Emblem, Celestial Emblem
Stats by piece
A piece rolls its main stat from the first list and its extra stats from the second.
| Piece | Main stat | Extra stats |
|---|---|---|
| Rune | Physical Damage, Blunt Damage, Strike Damage, Thrust Damage, Bleeding Damage | Physical Damage, Physical Piercing, Attack Damage, Blunt Damage, Blunt Piercing, Strike Damage, Strike Piercing, Thrust Damage, Thrust Piercing, Blunt Armor, Strike Armor, Thrust Armor, Attack Speed, Bleeding Damage, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Ether Resistance, Ice Resistance |
| Undercoat | Health, Armor, Guard Efficiency | Blunt Armor, Strike Armor, Thrust Armor, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Movement Speed, Ether Resistance, Ice Resistance, Guard Efficiency |
| Belt | Health, Resistance | Blunt Armor, Strike Armor, Thrust Armor, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Movement Speed, Ether Resistance, Ice Resistance |
| Charm | Stamina, Stamina Regen | Blunt Armor, Strike Armor, Thrust Armor, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Spell Haste |
| Ring | Physical Damage, Blunt Damage, Strike Damage, Thrust Damage, Attack Speed, Bleeding Damage | Physical Damage, Physical Piercing, Attack Damage, Blunt Damage, Blunt Piercing, Strike Damage, Strike Piercing, Thrust Damage, Thrust Piercing, Blunt Armor, Strike Armor, Thrust Armor, Attack Speed, Bleeding Damage, Bleeding Duration, Max Bleeding, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Max Rage, Rage Duration |
| Amulet | Attack Damage, Attack Speed, Critical Chance, Critical Damage, Spell Haste | Physical Damage, Attack Damage, Blunt Damage, Strike Damage, Thrust Damage, Blunt Armor, Strike Armor, Thrust Armor, Attack Speed, Critical Chance, Critical Damage, Bleeding Damage, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Spell Haste |
| Bracer | Attack Speed, Bleeding Duration, Max Bleeding, Spell Haste, Max Rage, Rage Duration | Physical Damage, Attack Damage, Blunt Damage, Strike Damage, Thrust Damage, Blunt Armor, Strike Armor, Thrust Armor, Attack Speed, Bleeding Damage, Bleeding Duration, Max Bleeding, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Ether Resistance, Ice Resistance, Guard Efficiency, Spell Haste, Max Rage, Rage Duration |
| Badge | Physical Damage, Attack Damage, Critical Damage, Bleeding Damage | Physical Damage, Attack Damage, Blunt Damage, Strike Damage, Thrust Damage, Blunt Armor, Strike Armor, Thrust Armor, Attack Speed, Critical Chance, Critical Damage, Bleeding Damage, Health, Armor, Resistance, Decay Resistance, Fire Resistance, Stamina, Stamina Regen, Ether Resistance, Ice Resistance |
Set bonuses
- 3 pieces: +6% Physical Damage, +4 Attack Speed
- 5 pieces: +6% Critical Rate, Bloodfrenzy: Bleeding enemies take +12% increased Physical Damage from you
- 7 pieces: +20% Critical Multiplier
Rune odds
The first number is the share of this source's runes that come from this set. The second is the chance of at least one piece from one kill or one opening, counting every roll and its drop chance. For creatures, that is for a normal kill. An empowered kill rolls twice as many runes, and each roll has three times the drop chance (at most 100%).
| Source | Chance |
|---|---|
Wildwood Wolf | 25% of its runes 5% per kill |
Wildwood Wolf Empowered | 25% of its runes 5% per kill |
Wildwood Aetherfang Wolf | 20% of its runes 3% per kill |
Wildwood Aetherfang Wolf Empowered | 20% of its runes 3% per kill |
| 3 chests in Wildwood Forest IVa (each player) | 10% of its runes 5% per opening |
| 1 chest in Wildwood Forest IVb (each player) | 10% of its runes 5% per opening |
| 5 chests in Wildwood Forest IVc (each player) | 10% of its runes 5% per opening |
| 1 chest in Wildwood Forest IVd (each player) | 10% of its runes 5% per opening |
| 1 chest in Wildwood Forest IVe (each player) | 10% of its runes 5% per opening |
| 1 chest in Wildwood Forest Va (each player) | 10% of its runes 5% per opening |
| 6 chests in Wildwood Forest Vb (each player) | 10% of its runes 5% per opening |
Stars and level
A rune's stars set the player level you need to wear it.
| Stars | Player level | Note |
|---|---|---|
| 1 star | 1 | |
| 2 stars | 5 | |
| 3 stars | 10 | |
| 4 stars | 15 | |
| 5 stars | 20 | |
| 6 stars | 25 | |
| 7 stars | 30 | above the level cap |
| 8 stars | 35 | above the level cap |
| 9 stars | 40 | above the level cap |
Runes with 7 to 9 stars need level 30 to 40. The level cap is 25, so no one can wear them.
Numbers
Rune slots it fills12
Pieces for each bonus3, 5, 7
Creatures that drop it4
Chests that give it18
Most stars9