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Creatures/Wildwood Aetherfang Wolf Empowered

Wildwood Aetherfang Wolf Empowered

Standard Ranged

Level 10. Danger 1. 29 XP when you kill it.

Where it lives

Event spawns only appear while an event runs in the area.

Show its 36 spawns on the map

On the map

36 pins on the Earlwood map.

Earlwood
Monsters 4Event monsters 32

Drops

Rune sets

It rolls 1 rune at a 15% chance.

Each roll picks one of these sets at random. Every player near it gets their own rolls. If it was empowered when it died, it rolls twice as many.

A rune it drops is Common or Uncommon. The rune has 1 or 2 stars. The piece slot can be Under-coat, Ring, Rune, Belt or Charm.

Rune odds

The odds depend on where a rarity sits in the creature's list, not on the rarity itself. With three rarities, the first drops 50% of the time, the second 40% and the third 10%. Stars work the same way. The game rolls rarity and stars separately, so each cell is the two chances multiplied.

Each rune is from one of its 5 sets, 20% each.

Normal kill

Rarity1 star2 starsAny stars
Common49%21%70%
Uncommon21%9%30%

Empowered kill

If it was empowered when it died, the odds shift from the start of the list toward the end.

Rarity1 star2 starsAny stars
Common24.5%10.5%35%
Uncommon45.5%19.5%65%

In bounty fights

In a bounty fight, the active deed tier sets its numbers and the runes it can drop. Its number of rune rolls and their chance stay the same at every tier. Its item and gold drops do not change with the tier.

When it spawns in the fight of the bounty Return to the Forest Throne:

TierPhysiqueIntelligence
13280
281194
3128286
4176402
5209442
6288646
7350750
8411840
9461889
10514947
  • Rune slots: tier 1: 5; tier 2: 6 (adds Badge); tiers 3 to 10: 8 (adds Badge, Bracer, Amulet)
  • Rarities: tier 1: Common 70%, Uncommon 30%; tier 2: Common 50%, Uncommon 40%, Rare 10%; tiers 3 to 10: Common 40%, Uncommon 30%, Rare 25%, Mythical 5%
  • Stars: tier 1: 1 or 2; tiers 2 to 10: 1, 2 or 3

Attributes

Physique32
Intelligence80

Numbers

Level10
RankStandard Ranged
Danger1
XP on kill29
Respawns after15 minutes
Move speed2

Empowered

Each time it spawns, it has a 33% chance to be empowered with one of these 10: Brutal, Venomous, Swift, Frostbound, Flamecaller, Spiteful, Arcane Shielded, Blighted, Mortar, Unyielding.

When empowered, it has +100% health.

With other players

Its health grows with the number of players near it: health x (players)^0.485. 2 players: x1.4, 4 players: x1.96, 8 players: x2.74.

Its damage does not grow with more players.

Creatures
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