Conditioned Exploitation
Increase your damage vs. Poisoned enemies by 12% Increase your damage vs. Bleeding enemies by 12%
Where to get
Show on the tree It opens the Human tree, shown with the Elemental Ranger archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Big node or small node
| +12% Damage vs. Bleeding +12% Damage vs. Poisoned | |
| +3% Thrust Damage | |
| +1 Max Burning | |
| +4% Damage vs. Poisoned | |
| +20% Bleeding Damage | |
| +6% Damage vs. Poisoned | |
| +1 Bleeding Duration | |
| +6% Damage vs. Bleeding | |
| +1 Poison Duration | |
| +4% Critical Chance vs. Bleeding | |
| +4% Critical Chance vs. Poisoned |
The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.
Needs one of
Increased Damage vs. Poison
Increased Damage vs. Bleeding
Critical Chance vs. Bleeding (Wildstrider)
Critical Chance vs. Poison (Wildstrider)
Thrust Damage Increase (Elemental Ranger)
Max Burning Increase (Elemental Ranger)
Damage vs. Poisoned (Gloom Stalker)
Bleeding Damage Increase (Gloom Stalker)
Leads to
Critical Chance vs. Bleeding (Wildstrider)
Critical Chance vs. Poison (Wildstrider)
Max Burning Increase (Elemental Ranger)
Thrust Damage Increase (Elemental Ranger)
Bleeding Duration Increase
Poison Duration Increase
Bleeding Damage Increase (Gloom Stalker)
Damage vs. Poisoned (Gloom Stalker)