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Skill tree/Conditioned Exploitation (Human)

Conditioned Exploitation

Human treeRace tree

Increase your damage vs. Poisoned enemies by 12% Increase your damage vs. Bleeding enemies by 12%

Where to get

Show on the tree It opens the Human tree, shown with the Elemental Ranger archetype.

It opens when any one of the nodes it needs has a point.

Numbers

TreeHuman
Damage vs. Bleeding+12%
Damage vs. Poisoned+12%

Big node or small node

Conditioned Exploitation big node, this one+12% Damage vs. Bleeding
+12% Damage vs. Poisoned
Thrust Damage Increase small node+3% Thrust Damage
Max Burning Increase small node+1 Max Burning
Damage vs. Poisoned small node+4% Damage vs. Poisoned
Bleeding Damage Increase small node+20% Bleeding Damage
Increased Damage vs. Poison small node+6% Damage vs. Poisoned
Bleeding Duration Increase small node+1 Bleeding Duration
Increased Damage vs. Bleeding small node+6% Damage vs. Bleeding
Poison Duration Increase small node+1 Poison Duration
Critical Chance vs. Bleeding small node+4% Critical Chance vs. Bleeding
Critical Chance vs. Poison small node+4% Critical Chance vs. Poisoned

The frame size is only drawn on the tree screen. The game adds each node's own stat lines, whatever its frame, so a big node gives exactly what its lines say.

Skill tree
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