Frost Javelin
Hold to charge. Release to launch an icy javelin, dealing Ice Damage and consuming up to 10 Chill from the target for 4% extra damage and Stun Build-up per stack. Enemies hit are slowed by 30% for 6 seconds.
In the game
Where to get
Show on the tree It opens the Magician tree, shown with the Elemental Ranger archetype.
It opens when any one of the nodes it needs has a point.
Numbers
Tree
Magician
Unlocks spell
Frost Javelin
Spell numbers
Damagex6.94 power
Damage typeIce
Concentration30
Cooldown16 s
Hold to charge1.5 s
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Javelin Fully charged | Ice | x6.94 | 1 time per cast |
What it scales with
- Ice hits use Magic Power.
- Damage bonus: Ice Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Needs one of
Spell Haste (Elemental Ranger)
Critical Chance vs. Chilled (Earthshaker)
Critical Chance vs. Chilled (Echo Weaver)
Leads to
Critical Chance vs. Chilled (Echo Weaver)
Spell Haste (Elemental Ranger)
Critical Chance vs. Chilled (Earthshaker)
Frost Javelin Damage Increase I