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Spells/Frost Javelin

Frost Javelin

Ice

Hold to charge. Release to launch an icy javelin, dealing Ice Damage and consuming up to 10 Chill from the target for 4% extra damage and Stun Build-up per stack. Enemies hit are slowed by 30% for 6 seconds.

In the game

On the skill tree

Requirements

Numbers

ElementIce
Damage6.94
Damage typeIce
Concentration30
Cooldown16 s
Charge time1.5
TagsDamage, Class

Hits and scaling

HitTypeMultiplierHow often
Javelin
Fully charged
Icex6.941 time per cast

What it scales with

  • Ice hits use Magic Power.
  • Damage bonus: Ice Damage and Magic Damage from gear and the tree, added together into one bonus.
  • Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
  • One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.

How the game works out a hit

Upgraded by

38 nodes on the skill tree upgrade it.

What each upgrade changes

Channelled Javelin
WithoutWith
Cooldown16 s3 s
Concentration cost306
Concentration per extra minor javelinnone6
Minor javelin damage, times javelin damagex1x0.25
Minor javelin Stun Build-up, times javelinx1x0.25
Max Chill consumed per hit105

Hold to fire one minor javelin at once, then more while Concentration lasts. Minor javelins have no charge phase and always use the full charge factor.

Chilling Javelin
WithoutWith
Chill applied per hitnone5

No Chill is consumed, so the Chill damage bonus, Shattering, Splintering and Flashheating get 0 Chill.

Chilling Javelin Increase
Nodes taken0123
Chill applied per hit5678
Flashheating Javelin
WithoutWith
Chill consumed per Burning applied
First enemy hit
none4

Burning applied is rounded down. It does nothing with Chilling Javelin, which stops the Chill consume.

Flashheating Javelin Increase
Nodes taken0123
Chill consumed per Burning applied
First enemy hit
4321
Fracturing Javelin
WithoutWith
Damage and Stun Build-up bonus per Frostboundnone5%
Max damage and Stun Build-up bonusnone50%
Max Frostbound consumednone10

The bonus also raises Stun Build-up, and Channelled Javelin minor shots get it too.

Fracturing Javelin Increase
Nodes taken0123
Damage and Stun Build-up bonus per Frostbound5%7%9%11%
Max damage and Stun Build-up bonus50%56%62%68%

The most Frostbound it consumes is the maximum bonus divided by the bonus per stack, rounded up: 10, 8, 7 and 7 at 0 to 3 points.

Frost Javelin Damage Increase
Nodes taken0123
Javelin damage
Fully charged, no other bonus
x6.94x7.4952x8.0504x8.6056

Adds to the Heavy, Fracturing, Frostfire and Chill bonuses before the multiply. It does not raise Stun Build-up.

Frost Javelin Max Consume Increase
Nodes taken0123
Max Chill consumed per hit10121416
Max Chill consumed per minor javelin
With Channelled Javelin
5678
Frost Javelin Stun Build-up Increase
Nodes taken0123
Stun Build-up bonus0%10%20%30%
Frostfire Javelin
WithoutWith
Damage bonus per Burning
First enemy hit
none4%
Max damage bonus
First enemy hit
none40%
Max Burning consumed
First enemy hit
none10

Damage only, not Stun Build-up.

Frostfire Javelin Increase
Nodes taken0123
Damage bonus per Burning
First enemy hit
4%6%8%10%
Max damage bonus
First enemy hit
40%46%52%58%

The most Burning it consumes is the maximum bonus divided by the bonus per stack, rounded up: 10, 8, 7 and 6 at 0 to 3 points.

Heavy Javelin
WithoutWith
Javelin damage
Fully charged, no other bonus
x6.94x8.675
Stun Build-up multiplier
No other bonus
x1x1.25
Projectile speed multiplierx1x0.75

The 25% damage adds to the other damage bonuses. With Steady Javelin the speed is 0.95 times.

Piercing Javelin

The javelin passes through enemies and hits each one; first-hit effects stay on the first enemy.

Shattering Javelin
WithoutWith
Shockwave damage, times javelin damage
No Chill consumed
nonex0.5

Each Chill consumed from the first target adds 5% to the shockwave damage bonus and 5% to its radius.

Shattering Javelin Increase
Nodes taken0123
Shockwave damage, times javelin base damage
Fully charged, no Chill consumed, no other bonus
x0.5x0.55x0.6x0.65

The 10% goes into the javelin's bonus sum, then the shockwave takes half.

Splintering Javelin
WithoutWith
Shard damage, times javelin hit damagenonex0.2

One shard per 2 Chill consumed from the first target, rounded down.

Splintering Javelin Increase
Nodes taken0123
Shard damage, times javelin hit damagex0.2x0.3x0.4x0.5
Splitting Javelin
WithoutWith
Cone damage, times javelin hit damage
First enemy hit
nonex1

The cone repeats the javelin's damage and Stun Build-up on each enemy behind the target.

Steady Javelin
WithoutWith
Projectile speed multiplierx1x1.2

Rank it

Compare it with every other damaging spell on the spell ranking.

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