Frost Javelin
Hold to charge. Release to launch an icy javelin, dealing Ice Damage and consuming up to 10 Chill from the target for 4% extra damage and Stun Build-up per stack. Enemies hit are slowed by 30% for 6 seconds.
In the game
On the skill tree
Frost Javelin (Magician)
Requirements
- Class:
Magician
Numbers
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Javelin Fully charged | Ice | x6.94 | 1 time per cast |
What it scales with
- Ice hits use Magic Power.
- Damage bonus: Ice Damage and Magic Damage from gear and the tree, added together into one bonus.
- Magic Power = Intelligence x1, Charisma x0.5, Adventure x0.5, plus flat Magic Power from gear and the tree. Archetype passives add: Elemental Ranger Adventure x0.25, Earthshaker Strength x0.5, Echo Weaver Agility x0.5.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
38 nodes on the skill tree upgrade it.
Channelled Javelin (Magician)
Chilling Javelin (Magician)
Chilling Javelin Increase I (Magician),
Chilling Javelin Increase II (Magician),
Chilling Javelin Increase III (Magician)
Flashheating Javelin (Magician)
Flashheating Javelin Increase I (Magician),
Flashheating Javelin Increase II (Magician),
Flashheating Javelin Increase III (Magician)
Fracturing Javelin (Magician)
Fracturing Javelin Increase I (Magician),
Fracturing Javelin Increase II (Magician),
Fracturing Javelin Increase III (Magician)
Frost Javelin Damage Increase I (Magician),
Frost Javelin Damage Increase II (Magician),
Frost Javelin Damage Increase III (Magician)
Frost Javelin Max Consume Increase I (Magician),
Frost Javelin Max Consume Increase II (Magician),
Frost Javelin Max Consume Increase III (Magician)
Frost Javelin Stun Build-up Increase I (Magician),
Frost Javelin Stun Build-up Increase II (Magician),
Frost Javelin Stun Build-up Increase III (Magician)
Frostfire Javelin (Magician)
Frostfire Javelin Increase I (Magician),
Frostfire Javelin Increase II (Magician),
Frostfire Javelin Increase III (Magician)
Heavy Javelin (Magician)
Piercing Javelin (Magician)
Shattering Javelin (Magician)
Shattering Javelin Increase I (Magician),
Shattering Javelin Increase II (Magician),
Shattering Javelin Increase III (Magician)
Splintering Javelin (Magician)
Splintering Javelin Increase I (Magician),
Splintering Javelin Increase II (Magician),
Splintering Javelin Increase III (Magician)
Splitting Javelin (Magician)
Steady Javelin (Magician)
What each upgrade changes
Channelled Javelin
| Without | With | |
|---|---|---|
| Cooldown | 16 s | 3 s |
| Concentration cost | 30 | 6 |
| Concentration per extra minor javelin | none | 6 |
| Minor javelin damage, times javelin damage | x1 | x0.25 |
| Minor javelin Stun Build-up, times javelin | x1 | x0.25 |
| Max Chill consumed per hit | 10 | 5 |
Hold to fire one minor javelin at once, then more while Concentration lasts. Minor javelins have no charge phase and always use the full charge factor.
Chilling Javelin
| Without | With | |
|---|---|---|
| Chill applied per hit | none | 5 |
No Chill is consumed, so the Chill damage bonus, Shattering, Splintering and Flashheating get 0 Chill.
Chilling Javelin Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Chill applied per hit | 5 | 6 | 7 | 8 |
Flashheating Javelin
| Without | With | |
|---|---|---|
| Chill consumed per Burning applied First enemy hit | none | 4 |
Burning applied is rounded down. It does nothing with Chilling Javelin, which stops the Chill consume.
Flashheating Javelin Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Chill consumed per Burning applied First enemy hit | 4 | 3 | 2 | 1 |
Fracturing Javelin
| Without | With | |
|---|---|---|
| Damage and Stun Build-up bonus per Frostbound | none | 5% |
| Max damage and Stun Build-up bonus | none | 50% |
| Max Frostbound consumed | none | 10 |
The bonus also raises Stun Build-up, and Channelled Javelin minor shots get it too.
Fracturing Javelin Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage and Stun Build-up bonus per Frostbound | 5% | 7% | 9% | 11% |
| Max damage and Stun Build-up bonus | 50% | 56% | 62% | 68% |
The most Frostbound it consumes is the maximum bonus divided by the bonus per stack, rounded up: 10, 8, 7 and 7 at 0 to 3 points.
Frost Javelin Damage Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Javelin damage Fully charged, no other bonus | x6.94 | x7.4952 | x8.0504 | x8.6056 |
Adds to the Heavy, Fracturing, Frostfire and Chill bonuses before the multiply. It does not raise Stun Build-up.
Frost Javelin Max Consume Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Chill consumed per hit | 10 | 12 | 14 | 16 |
| Max Chill consumed per minor javelin With Channelled Javelin | 5 | 6 | 7 | 8 |
Frost Javelin Stun Build-up Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Stun Build-up bonus | 0% | 10% | 20% | 30% |
Frostfire Javelin
| Without | With | |
|---|---|---|
| Damage bonus per Burning First enemy hit | none | 4% |
| Max damage bonus First enemy hit | none | 40% |
| Max Burning consumed First enemy hit | none | 10 |
Damage only, not Stun Build-up.
Frostfire Javelin Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Damage bonus per Burning First enemy hit | 4% | 6% | 8% | 10% |
| Max damage bonus First enemy hit | 40% | 46% | 52% | 58% |
The most Burning it consumes is the maximum bonus divided by the bonus per stack, rounded up: 10, 8, 7 and 6 at 0 to 3 points.
Heavy Javelin
| Without | With | |
|---|---|---|
| Javelin damage Fully charged, no other bonus | x6.94 | x8.675 |
| Stun Build-up multiplier No other bonus | x1 | x1.25 |
| Projectile speed multiplier | x1 | x0.75 |
The 25% damage adds to the other damage bonuses. With Steady Javelin the speed is 0.95 times.
Piercing Javelin
The javelin passes through enemies and hits each one; first-hit effects stay on the first enemy.
Shattering Javelin
| Without | With | |
|---|---|---|
| Shockwave damage, times javelin damage No Chill consumed | none | x0.5 |
Each Chill consumed from the first target adds 5% to the shockwave damage bonus and 5% to its radius.
Shattering Javelin Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Shockwave damage, times javelin base damage Fully charged, no Chill consumed, no other bonus | x0.5 | x0.55 | x0.6 | x0.65 |
The 10% goes into the javelin's bonus sum, then the shockwave takes half.
Splintering Javelin
| Without | With | |
|---|---|---|
| Shard damage, times javelin hit damage | none | x0.2 |
One shard per 2 Chill consumed from the first target, rounded down.
Splintering Javelin Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Shard damage, times javelin hit damage | x0.2 | x0.3 | x0.4 | x0.5 |
Splitting Javelin
| Without | With | |
|---|---|---|
| Cone damage, times javelin hit damage First enemy hit | none | x1 |
The cone repeats the javelin's damage and Stun Build-up on each enemy behind the target.
Steady Javelin
| Without | With | |
|---|---|---|
| Projectile speed multiplier | x1 | x1.2 |
Rank it
Compare it with every other damaging spell on the spell ranking.