Backstep Strike
Press to cast. Strike enemies in front of you, dealing Thrust Damage, then dash backward. Hitting an enemy grants Temporal Surge.
In the game
On the skill tree
Backstep Strike (Elf)
Starting spell of
Requirements
- Race:
Elf
Numbers
Damage1.83
Damage typeThrust
Radius2
Stamina5
Cooldown3 s
Cast time0.3 s
TagsDamage, Race
Hits and scaling
| Hit | Type | Multiplier | How often |
|---|---|---|---|
| Hit First cast | Thrust | x1.83 | 1 time per cast |
What it scales with
- Thrust hits use Physical Power.
- Damage bonus: Thrust Damage and Physical Damage from gear and the tree, added together into one bonus.
- Physical Power = Strength x1, Adventure x0.5, Agility x0.5, plus flat Physical Power from gear and the tree. Archetype passives add: Wild Strider Adventure x0.25.
- One hit = power x (1 + bonus / 100) x (1 - the target's defence share) x the hit multiplier, rounded up. A critical hit then adds your Critical Damage.
Upgraded by
29 nodes on the skill tree upgrade it.
- Backstep Strike Cooldown Decrease:
Backstep Strike Cooldown Reduction I (Elf),
Backstep Strike Cooldown Reduction II (Elf),
Backstep Strike Cooldown Reduction III (Elf) - Backstep Strike Cost Decrease:
Backstep Strike Cost Reduction I (Elf),
Backstep Strike Cost Reduction II (Elf),
Backstep Strike Cost Reduction III (Elf)
Crippling Backstep (Elf)
Echoed Backstep (Elf)
Echoed Backstep Increase I (Elf),
Echoed Backstep Increase II (Elf),
Echoed Backstep Increase III (Elf)
Echoing Backstep (Elf)
Echoing Backstep Increase I (Elf),
Echoing Backstep Increase II (Elf),
Echoing Backstep Increase III (Elf)
Executing Backstep (Elf)
Pursuing Backstep (Elf)
Rending Backstep (Elf)
Rending Backstep Increase I (Elf),
Rending Backstep Increase II (Elf),
Rending Backstep Increase III (Elf)
Repeating Backstep (Elf)
Surged Backstep (Elf)
Surged Backstep Increase I (Elf),
Surged Backstep Increase II (Elf),
Surged Backstep Increase III (Elf)
Surging Backstep Increase I (Elf),
Surging Backstep Increase II (Elf),
Surging Backstep Increase III (Elf)
What each upgrade changes
Backstep Strike Cooldown Decrease
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Cooldown | 3 s | 2.7 s | 2.4 s | 2.1 s |
Backstep Strike Cost Decrease
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Stamina cost | 5 | 4 | 3 | 2 |
Each point removes 1 Stamina from the cost of 5.
Crippling Backstep
| Without | With | |
|---|---|---|
| Damage | x1.83 | x1.464 |
| Slow | none | 15% |
| Slow duration | none | 2 s |
Echoed Backstep
| Without | With | |
|---|---|---|
| Max Temporal Echo consumed | none | 5 |
| Extra Stun Damage per Echo consumed | none | 5% |
No longer grants Temporal Surge on hit.
Echoed Backstep Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max Temporal Echo consumed | 5 | 7 | 9 | 11 |
Echoing Backstep
| Without | With | |
|---|---|---|
| Temporal Echo applied | none | 3 |
Echoing Backstep Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Temporal Echo applied | 3 | 4 | 5 | 6 |
Executing Backstep
| Without | With | |
|---|---|---|
| Damage Target below 40% HP | x1.83 | x2.379 |
| Damage Target at 40% HP or more | x1.83 | x0.915 |
Pursuing Backstep
| Without | With | |
|---|---|---|
| Recast window | none | 2 s |
| Recast damage Recast strike | x1.83 | x0.915 |
| Recast dash distance | none | 4 m |
The recast needs at least one enemy hit and grants no Temporal Surge.
Rending Backstep
| Without | With | |
|---|---|---|
| Bleeding applied | none | 3 |
Rending Backstep Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Bleeding applied | 3 | 4 | 5 | 6 |
Repeating Backstep
| Without | With | |
|---|---|---|
| Second strike area | x1 | x1.6 |
| Remaining cooldown removed Both strikes hit | none | 50% |
| Strikes | 1 | 2 |
The second strike deals full damage; the refund is 50% of the cooldown left, not of the full cooldown.
Surged Backstep
| Without | With | |
|---|---|---|
| Max extra hits (Temporal Surge consumed) | none | 5 |
Each consumed Temporal Surge adds one hit at full damage; no longer grants Temporal Surge.
Surged Backstep Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Max extra hits (Temporal Surge consumed) | 5 | 7 | 9 | 11 |
Surging Backstep Increase
| Nodes taken | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Temporal Surge gained per enemy hit | 1 | 2 | 3 | 4 |
Surge is granted once per enemy hit, not once per cast.
Rank it
Compare it with every other damaging spell on the spell ranking.